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Created page with "{{DISPLAYTITLE:Gor Ultima Client Options Guide}} __NOTOC__ <span id="top"></span> <div style="width:calc(100% - 40px); max-width:1500px; margin:-42px auto 30px auto; padding:0; font-family:Georgia, 'Times New Roman', serif; color:#e8dfcf;"> <div style="overflow:hidden; border:1px solid #7d5b37; border-radius:8px; background:#17110d; box-shadow:0 4px 18px rgba(0,0,0,0.55);"> <!-- ========================================================= --> <!-- HEADER --> <!-- =======..."
 
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__NOTOC__
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<span id="client-options-top"></span>


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<div style="width:calc(100% - 40px); max-width:1500px; margin:-42px auto 30px auto; padding:0; font-family:Georgia, 'Times New Roman', serif; color:#e8dfcf;">
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<div style="margin:0; padding:24px 24px 20px 24px; text-align:center; line-height:1.2; background:linear-gradient(180deg,#3b2118 0%,#1b120e 100%); border-bottom:1px solid #7d5b37;">
<div style="margin:0; padding:24px 24px 20px 24px; text-align:center; line-height:1.2; background:linear-gradient(180deg,#3b2118 0%,#1b120e 100%); border-bottom:1px solid #7d5b37;">
<div style="margin:0; padding:0; font-size:36px; line-height:1.18; font-weight:bold; letter-spacing:2px; color:#e0b45d; text-shadow:2px 2px 4px #000;">GOR ULTIMA CLIENT OPTIONS GUIDE</div>
 
<div style="margin:10px 0 0 0; padding:0; font-size:18px; line-height:1.35; color:#c9bba6; font-style:italic;">Understanding the settings, interface controls, audio options, profiles, and quality-of-life features available in GorClient.</div>
<div style="margin:0; padding:0; font-size:38px; line-height:1.18; font-weight:bold; letter-spacing:2px; color:#e0b45d; text-shadow:2px 2px 4px #000;">
GOR ULTIMA CLIENT OPTIONS GUIDE
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</div>


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<div style="margin:10px 0 0 0; padding:0; font-size:18px; line-height:1.35; color:#c9bba6; font-style:italic;">
A complete guide to GorClient display settings, sound, combat, movement, containers, interface controls, skill notifications, profiles, and common troubleshooting.
</div>


GorClient includes a large number of customization options that allow you to adjust how the world is displayed, how containers behave, how information appears on screen, how you move, how combat information is presented, and how your individual character profiles are stored.
Many of these options come from the enhanced client platform used by '''Gor Ultima''' and go considerably beyond the settings available in the original Ultima Online client.
<div style="margin:22px 0; padding:18px 22px; background:#241813; border-left:4px solid #9e2f26; border-radius:4px;">
'''Important:''' Most options are saved automatically to your GorClient profile. Different characters may have their own individual profile settings, while some settings are shared globally across the client.
</div>
</div>




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<div style="font-size:22px; color:#d9b36c; font-weight:bold; margin-bottom:16px;">Guide Navigation</div>


<div style="line-height:3.1;">
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Choose a topic below or scroll through the complete guide.
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<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-start|Start Here]]</span>


[[#Getting_Started|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">GETTING STARTED</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-video|Video & Display]]</span>


[[#Video|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">VIDEO</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-sound|Sound & Music]]</span>


[[#Sound_and_Music|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">SOUND & MUSIC</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-gameplay|Gameplay]]</span>


[[#Gameplay|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">GAMEPLAY</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-movement|Movement]]</span>


[[#Movement|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">MOVEMENT</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-combat|Combat]]</span>


[[#Combat|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">COMBAT</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-containers|Containers]]</span>


[[#Containers|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">CONTAINERS</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-interface|Gumps & Interface]]</span>


[[#Gumps_and_Interface|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">GUMPS & INTERFACE</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-mobiles|Mobiles & Health]]</span>


[[#Mobiles_and_Health_Bars|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">MOBILES & HEALTH</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-chat|Chat & Journal]]</span>


[[#Chat_and_Speech|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">CHAT & SPEECH</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-tooltips|Tooltips]]</span>


[[#Tooltips|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">TOOLTIPS</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#4a2a19; border:1px solid #c08a3d; border-radius:5px; font-weight:bold;">[[#client-skills|Skill Gain Display]]</span>


[[#Skill_Gain_Notifications|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#9e2f26; border:1px solid #d18462; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">SKILL GAIN DISPLAY</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-misc|Miscellaneous]]</span>


[[#Miscellaneous|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">MISCELLANEOUS</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-profiles|Profiles & Saving]]</span>


[[#Profiles_and_Settings|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">PROFILES</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-recommended|Recommended Settings]]</span>


[[#Troubleshooting|<span style="display:inline-block; margin:4px; padding:8px 16px; background:#7f251f; border:1px solid #b8664d; border-radius:4px; color:#ffffff; font-family:Arial,sans-serif; font-weight:bold; text-decoration:none;">TROUBLESHOOTING</span>]]
<span style="display:inline-block; margin:5px; padding:9px 13px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">[[#client-troubleshooting|Troubleshooting]]</span>


</div>
</div>
</div>




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<span id="Getting_Started"></span>
<span id="client-start"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Getting Started</div>
 
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<div style="text-align:center; margin-bottom:22px;">
 
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
START HERE
</div>
 
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
Understanding how GorClient stores and applies your preferences.
</div>
 
</div>
 
<div style="padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">
 
Gor Ultima uses '''GorClient''', a customized client built upon the modern TazUO client platform.


The Options menu controls most of GorClient's visual, gameplay, sound, container, interface, and quality-of-life features.
It contains many features that were not present in the original Ultima Online client, including enhanced containers, improved health bars, extensive interface scaling, modern gumps, advanced movement options, additional targeting tools, character profiles, interface backups, and numerous quality-of-life settings.


Because GorClient contains many more settings than the original Ultima Online client, the available options are divided into several categories.
Most options can be changed while logged into the game.
 
Some settings are '''global''' and apply to the entire client, while others are stored within the profile belonging to the account, server, and character currently being played.


<div style="margin:18px 0; padding:18px 22px; background:#241813; border-left:4px solid #d9b36c; border-radius:4px;">
'''Tip:''' If you know the name of the setting you are looking for, use the Options search function rather than manually browsing every category.
</div>
</div>


Some changes take effect immediately. Others may require the affected gump, container, or interface element to be reopened before the change becomes obvious.


{| style="width:100%; margin:20px 0; border-collapse:separate; border-spacing:10px;"
<div style="margin-top:18px; padding:20px 24px; background:#241813; border-left:4px solid #9e2f26; border-radius:5px; line-height:1.7;">
 
'''Important:'''
 
GorClient automatically saves a large amount of configuration data.
 
When changing important settings, exit the client normally whenever possible so the current profile can complete its save process.
 
</div>
 
 
{| style="width:100%; table-layout:fixed; border-collapse:separate; border-spacing:12px; margin-top:12px;"
|-
|-
| style="width:33%; vertical-align:top; padding:18px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
<div style="text-align:center; color:#d9b36c; font-size:19px; font-weight:bold;">Global Settings</div>
<div style="margin-top:8px; text-align:center;">Settings that affect GorClient generally, such as audio and some display behavior.</div>


| style="width:33%; vertical-align:top; padding:18px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
<div style="text-align:center; color:#d9b36c; font-size:19px; font-weight:bold;">Character Profiles</div>
 
<div style="margin-top:8px; text-align:center;">Individual characters may have their own interface, gump, macro, container, and gameplay preferences.</div>
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Global Settings</div>
 
<div style="margin-top:8px; line-height:1.6;">
Settings used across the client, including several sound, display, and general client preferences.
</div>
 
 
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
 
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Character Profiles</div>
 
<div style="margin-top:8px; line-height:1.6;">
Character-specific options can include interface configuration, macros, gump positions, containers, hotkeys, and other gameplay preferences.
</div>
 
 
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
 
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Automatic Backups</div>
 
<div style="margin-top:8px; line-height:1.6;">
GorClient maintains backup copies of several important profile and configuration files to reduce the chance of losing settings after an interrupted save.
</div>


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<div style="text-align:center; color:#d9b36c; font-size:19px; font-weight:bold;">Default Profiles</div>
<div style="margin-top:8px; text-align:center;">A preferred profile can be used as the starting configuration for newly created characters.</div>
|}
|}


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
 
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<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
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<span id="Video"></span>
<span id="client-video"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Video</div>
 
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VIDEO & DISPLAY
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<div style="margin-top:6px; color:#a99a87; font-style:italic;">
Window size, viewport, frame rate, scaling, lighting, weather, shadows, and world presentation.
</div>
 
</div>


The Video section controls the game window, viewport, frame rate, scaling, lighting, shadows, weather, transparency, and several visual effects.


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Game Window</div>
<div style="padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


'''FPS Cap''' limits the maximum number of frames GorClient renders each second.
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Game Window & Frame Rate</div>


'''Reduce FPS when inactive''' lowers resource usage when GorClient is not the active window.
Common options include:


'''Enable VSync''' synchronizes rendered frames with the monitor refresh cycle and may reduce visible screen tearing.
* '''FPS Cap''' — limits the maximum number of frames rendered each second.
* '''Reduce FPS when inactive''' — reduces resource usage when GorClient is not the active window.
* '''Enable VSync''' — synchronizes rendering with the monitor refresh cycle and can reduce visible screen tearing.
* '''Fullscreen (borderless)''' — displays GorClient using the full monitor without the normal window border.
* '''Borderless window''' — removes the normal Windows title bar while remaining windowed.
* '''Fullsize viewport''' — allows the world viewport to occupy more of the available client window.
* '''Lock viewport''' — prevents accidental changes to the configured viewport position or size.


'''Fullsize viewport''' allows the game viewport to occupy the available client area.
The viewport can also be manually configured using its X position, Y position, width, and height.


'''Fullscreen (borderless)''' places GorClient into borderless fullscreen mode.
</div>


'''Borderless window (no title bar)''' removes the standard Windows title bar while remaining windowed.


'''Lock viewport''' prevents accidental movement or resizing of the configured gameplay viewport.
<div style="margin-top:18px; padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


The client also provides manual controls for:
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Zoom & Interface Scaling</div>


* Viewport X
GorClient allows the world and several interface systems to be scaled independently.
* Viewport Y
* Viewport Width
* Viewport Height


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Zoom & Scaling</div>
Available controls can include:


'''Default zoom''' controls the standard world zoom level.
* world zoom;
* mouse-wheel zoom;
* restoring the default zoom after releasing Ctrl;
* scaling overhead text with world zoom;
* paperdoll scaling;
* status-gump scaling;
* skills-gump scaling;
* context-menu scaling;
* trade-window scaling;
* server-gump scaling;
* global interface scaling.


'''Enable mousewheel zoom''' allows the mouse wheel to control the world zoom.
<div style="margin-top:14px; color:#b8a894;">
If only one part of your interface looks too large or too small, check its individual scale setting before changing the global interface scale.
</div>
 
</div>


'''Return to default zoom after unpressing Ctrl''' allows temporary zooming without permanently changing the preferred zoom.


'''Scale overheads with zoom''' causes names, health bars, and overhead text to scale along with the world.
<div style="margin-top:18px; padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


Separate scaling controls are available for:
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Lighting & Atmosphere</div>


* Paperdolls
GorClient includes several options affecting world lighting:
* Status gumps
* Skills gumps
* Context menus
* Trade gumps
* Server gumps
* Global interface scaling


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Lighting</div>
* alternative lighting;
* custom light levels;
* minimum or absolute light behavior;
* dark nights;
* colored lights;
* candle flicker;
* enhanced weather effects;
* weather particles;
* shadows;
* terrain shadows;
* tree and rock shadows;
* animated water.


Available lighting options include:
These settings can substantially change how the world looks.


* Alternative lights
</div>
* Custom light level
* Absolute or Minimum custom lighting
* Dark nights
* Colored lights
* Candle flicker


Players who prefer the intended atmosphere should generally avoid forcing an excessively bright custom light level.


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Additional Visual Features</div>
<div style="margin-top:18px; padding:20px 24px; background:#241813; border-left:4px solid #9e2f26; border-radius:5px; line-height:1.7;">


The Video section also contains controls for:
'''Performance Tip:'''


* Shadows
If GorClient runs slowly on older hardware, begin by lowering the FPS cap and disabling expensive optional effects such as advanced shadows, enhanced weather particles, and other post-processing features.
* Rock and tree shadows
* Terrain shadow level
* Animated water
* Enhanced weather
* Enhanced weather particle effects
* Post-processing effects
* Circle of transparency
* Perspective
* Death screen behavior
* Black and white display while dead
* Automatic screenshots on death


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
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<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
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<span id="Sound_and_Music"></span>
<span id="client-sound"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Sound & Music</div>


GorClient separates sound effects and music so they may be enabled and adjusted independently.
<div style="padding:32px 42px 10px 42px;">


'''Enable sound''' controls normal game sound effects.
<div style="text-align:center; margin-bottom:22px;">


'''Enable music''' controls background music.
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
SOUND & MUSIC
</div>


'''Enable login page music''' determines whether music plays on the login screens.
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
Control sound effects, world music, combat music, footsteps, rain, and background audio.
</div>
 
</div>
 
 
{| class="wikitable" style="width:100%; border-collapse:collapse; background:#211712; color:#e8dfcf;"
 
! style="width:31%; padding:11px; background:#3b2118; color:#e0b45d;" | Option
! style="padding:11px; background:#3b2118; color:#e0b45d;" | What It Controls
 
|-
 
| style="padding:11px;" | '''Enable Sound'''
| style="padding:11px;" | Enables normal game sound effects.
 
|-
 
| style="padding:11px;" | '''Enable Music'''
| style="padding:11px;" | Enables background music.
 
|-
 
| style="padding:11px;" | '''Combat Music'''
| style="padding:11px;" | Allows GorClient to use dedicated combat music when entering War Mode or combat.
 
|-


'''Play footsteps''' enables character footstep sounds.
| style="padding:11px;" | '''Enable Login Page Music'''
| style="padding:11px;" | Determines whether music is played while using the login screens.


'''Play rain sound''' controls weather-related rain audio.
|-


'''Combat music''' determines whether the special combat soundtrack is allowed to play while entering combat or War Mode.
| style="padding:11px;" | '''Play Footsteps'''
| style="padding:11px;" | Enables movement footstep sounds.
 
|-
 
| style="padding:11px;" | '''Play Rain Sound'''
| style="padding:11px;" | Enables rain and weather-related audio where supported.
 
|-
 
| style="padding:11px;" | '''Play Sound When UO Is Not In Focus'''
| style="padding:11px;" | Allows audio to continue while GorClient is in the background.
 
|}
 
 
<div style="margin-top:18px; padding:24px 28px; background:#241813; border-left:4px solid #9e2f26; border-radius:6px; line-height:1.8;">
 
'''Combat Music'''
 
For Gor Ultima combat music to play correctly:
 
* '''Enable Music''' must be enabled;
* '''Combat Music''' must be enabled;
* music volume must be above zero.
 
When War Mode begins, GorClient can temporarily replace normal regional music with one of the dedicated combat tracks.
 
When War Mode ends, normal regional music can resume.


<div style="margin:18px 0; padding:18px 22px; background:#241813; border-left:4px solid #9e2f26; border-radius:4px;">
'''For Gor Ultima combat music:''' both '''Enable music''' and '''Combat music''' should be enabled. Music volume must also be above zero.
</div>
</div>


'''Play sound when UO is not in focus''' controls whether audio continues while another program or window is active.


GorClient also contains optional voice-to-text functionality for players who choose to configure it.
<div style="text-align:right; margin-top:12px;">


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
</span>
 
</div>
 
</div>




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<!-- ========================================================= -->
<!-- ========================================================= -->


<span id="Gameplay"></span>
<span id="client-gameplay"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Gameplay</div>


The Gameplay category contains settings relating to combat presentation, mobiles, movement, terrain, statics, equipment layers, and several miscellaneous gameplay aids.
<div style="padding:32px 42px 10px 42px;">


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Terrain & Statics</div>
<div style="text-align:center; margin-bottom:22px;">


'''Hide roof''' removes roof tiles where supported, making interior areas easier to see.
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
GAMEPLAY
</div>


'''Vegetation to stumps''' replaces obstructive vegetation with less intrusive stump graphics.
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
World visibility, terrain presentation, damage warnings, fields, roofs, and general gameplay aids.
</div>


'''Only within circle of transparency radius''' limits vegetation replacement to the nearby viewing area.
</div>
 
 
<div style="padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


'''Hide vegetation''' provides a more aggressive option for removing obstructive vegetation.
'''Hide Roof'''


'''Magic field type''' allows magic fields to be displayed using different visual styles:
Removes supported roof graphics when appropriate, making indoor areas easier to see.


* Normal
'''Vegetation to Stumps'''
* Static
* Tile


'''Apply border to cave tiles''' can make cave terrain boundaries easier to distinguish.
Replaces some obstructive vegetation with smaller stump graphics.


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Health Warning</div>
Additional vegetation controls may allow this replacement to occur only within the Circle of Transparency radius.


'''Health bar indicator''' can display a red screen-edge warning while your character is taking damage.
'''Hide Vegetation'''


The threshold can be controlled through '''Only show below hp %''', and the size of the effect can also be adjusted.
Provides a stronger option for reducing obstructive vegetation.


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
'''Magic Field Type'''
 
Magic fields can be shown using different visual presentations such as:
 
* Normal;
* Static;
* Tile.
 
'''Apply Border to Cave Tiles'''
 
Can make cave terrain boundaries easier to distinguish.
 
</div>
 
 
<div style="margin-top:18px; padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">
 
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Health Warning Indicator</div>
 
GorClient can display a visual warning around the screen when your health becomes low.
 
Options can include:
 
* enabling the health indicator;
* setting the health percentage threshold;
* adjusting the size or visibility of the warning.
 
This can be particularly useful during dangerous combat where watching the status bar constantly is difficult.
 
</div>
 
 
<div style="text-align:right; margin-top:12px;">
 
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
</span>
 
</div>
 
</div>




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<!-- ========================================================= -->
<!-- ========================================================= -->


<span id="Movement"></span>
<span id="client-movement"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Movement</div>
 
<div style="padding:32px 42px 10px 42px;">
 
<div style="text-align:center; margin-bottom:22px;">
 
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
MOVEMENT
</div>
 
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
Traditional movement, WASD controls, doors, pathfinding, auto-follow, and obstacle avoidance.
</div>
 
</div>
 
 
<div style="padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">
 
'''Always Run'''
 
Makes your character run during normal movement whenever the server permits it.
 
An additional option can prevent automatic running while hidden.
 
'''Use WASD Movement Instead of Arrow Keys'''
 
Enables movement using:
 
<pre>W = forward
A = left
S = backward
D = right</pre>
 
This is useful for players more comfortable with modern keyboard movement.
 
</div>
 
 
<div style="margin-top:18px; padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


GorClient provides several optional movement systems beyond traditional Ultima Online mouse movement.
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Pathfinding</div>


'''Always run''' causes normal movement to use running speed whenever possible.
GorClient can attempt to calculate a route toward a selected destination.


'''Unless hidden''' prevents automatic running while the character is hidden.
Related options can include:


'''Enable pathfinding''' allows the client to calculate a route toward a selected location.
* Enable Pathfinding;
* use Shift for pathfinding;
* single-click pathfinding;
* obstacle avoidance.


Additional pathfinding controls include:
Pathfinding is helpful but should not be expected to perfectly navigate every unusual custom map, doorway, staircase, ship, or tightly packed decorative area.


* Use shift for pathfinding
</div>
* Single click for pathfinding


'''Automatically open doors''' can open nearby doors as the character approaches them.


Optional door behavior includes:
<div style="margin-top:18px; padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


* While pathfinding
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Doors</div>
* While hidden
* Also close doors
* Block walking into closed doors


'''Auto Avoid Obstacles''' allows the client to attempt to navigate around certain obstructions automatically.
Automatic door controls may include:


'''Use WASD movement instead of arrow keys''' enables keyboard movement using the familiar W, A, S, and D keys.
* automatically open doors;
* automatically open doors while pathfinding;
* allow door handling while hidden;
* automatically close doors;
* avoid walking directly into a closed door.


<div style="margin:18px 0; padding:18px 22px; background:#241813; border-left:4px solid #d9b36c; border-radius:4px;">
'''WASD users:''' If you prefer keyboard movement, this is the primary setting to enable.
</div>
</div>


'''Auto follow''' allows the client to follow another mobile automatically.


The client also includes:
<div style="margin-top:18px; padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


* Auto follow distance
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Auto Follow</div>
* Disable Alt-click to auto follow
* Adjust turn delay
* Controller input
* Controller mouse sensitivity


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
GorClient can automatically follow another mobile.
 
Options may include:
 
* enable Auto Follow;
* follow distance;
* disable Alt-click Auto Follow.
 
</div>
 
 
<div style="text-align:right; margin-top:12px;">
 
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
</span>
 
</div>
 
</div>




Line 312: Line 546:
<!-- ========================================================= -->
<!-- ========================================================= -->


<span id="Combat"></span>
<span id="client-combat"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Combat</div>
 
<div style="padding:32px 42px 10px 42px;">
 
<div style="text-align:center; margin-bottom:22px;">
 
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
COMBAT
</div>
 
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
War Mode, targeting aids, attack confirmations, combat music, buffs, and health information.
</div>


Combat options control War Mode behavior, target indicators, criminal-action confirmation, buff information, and several targeting conveniences.
</div>
 
 
<div style="padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">
 
'''Hold Tab for Combat'''
 
Changes how the Tab key behaves when entering or leaving War Mode.
 
'''Query Before Attack'''
 
Can ask for confirmation before potentially unwanted attacks.
 
'''Query Before Beneficial Acts on Murderers, Criminals, or Gray Targets'''
 
Can provide additional protection from accidentally performing actions that may affect your criminal or notoriety status.
 
'''Show Target Indicator'''
 
Displays a visual marker identifying the current target.
 
'''Show Buff Duration'''
 
Displays remaining buff time where supported.
 
</div>


'''Hold tab for combat''' changes how the Tab key interacts with War Mode.


'''Query before attack''' asks for confirmation before certain potentially unwanted attacks.
<div style="margin-top:18px; padding:20px 24px; background:#241813; border-left:4px solid #9e2f26; border-radius:5px; line-height:1.7;">


'''Query before beneficial acts on murderers/criminals/gray''' provides similar protection for beneficial actions that could affect your notoriety or criminal status.
'''War Mode Music'''


'''Show target indicator''' displays a visual indicator for the current target.
Entering War Mode can trigger a dedicated Gor Ultima combat soundtrack.


'''Show buff duration on old style buff bar''' displays remaining durations when using the older buff interface.
If normal music stops but combat music does not begin, see the [[#client-troubleshooting|Troubleshooting]] section below.


<div style="margin:18px 0; padding:18px 22px; background:#241813; border-left:4px solid #9e2f26; border-radius:4px;">
'''War Mode and Combat Music:''' Entering War Mode may trigger GorClient's combat soundtrack when '''Enable music''' and '''Combat music''' are enabled.
</div>
</div>


GorClient also contains dedicated spell options for spell icons, overhead spell information, spell hotkeys, and spell indicators.


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
<div style="text-align:right; margin-top:12px;">
 
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
</span>
 
</div>
 
</div>




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<!-- ========================================================= -->
<!-- ========================================================= -->


<span id="Containers"></span>
<span id="client-containers"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Containers</div>


One of GorClient's largest enhancements is its advanced container system.
<div style="padding:32px 42px 10px 42px;">


Players may choose between more traditional Ultima Online containers and newer grid-based inventory views.
<div style="text-align:center; margin-bottom:22px;">


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Container Style</div>
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
CONTAINERS
</div>


'''Container Style''' determines the preferred general container presentation.
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
Traditional containers, grid containers, corpse layouts, scaling, highlighting, and inventory organization.
</div>


'''Corpse Container Style''' separately controls how corpses are displayed.
</div>


'''Character backpack style''' provides several backpack appearances:


* Default
<div style="padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">
* Suede
* Polar bear
* Ghoul skin


'''Use large container gumps''' enables larger versions of supported original container windows.
GorClient supports multiple approaches to inventory display.


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Original Container Features</div>
Players who prefer the traditional Ultima Online appearance can continue using familiar container gumps.


Available quality-of-life options include:
Players who manage larger inventories may prefer the enhanced grid-container system.


* Double click to loot items inside containers
</div>
* Relative drag and drop items in containers
* Highlight container on ground when mouse is over a container gump
* Recolor container gump with container hue
* Override container gump locations
* Remember each container
* Container scale
* Also scale items


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Grid Containers</div>


Grid containers provide a more structured inventory view.
{| style="width:100%; table-layout:fixed; border-collapse:separate; border-spacing:12px; margin-top:12px;"
|-
 
| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
 
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Traditional Containers</div>
 
<div style="margin-top:8px; line-height:1.7;">


Options include:
Options may include:


* Default container view
* large container gumps;
* Grid view
* container scale;
* List view
* item scaling;
* Search style
* remember container positions;
* Enable container preview
* relative drag-and-drop;
* Make anchorable
* double-click to loot;
* Disable targeting grid containers
* recolor containers using their hue;
* Grid container scale
* highlight the corresponding world container when its gump is hovered.
* Also scale items
* Highlight low contrast items
* Minimum item contrast level
* Grid item border opacity
* Border color
* Container opacity
* Background color
* Use container's hue
* Hide borders
* Default grid rows
* Default grid columns


<div style="margin:18px 0; padding:18px 22px; background:#241813; border-left:4px solid #d9b36c; border-radius:4px;">
'''Tip:''' Players who prefer the traditional Ultima Online appearance can continue using original containers. Players managing large inventories may find grid containers considerably easier to organize.
</div>
</div>


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
 
| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
 
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Grid Containers</div>
 
<div style="margin-top:8px; line-height:1.7;">
 
Options may include:
 
* Grid View;
* List View;
* Search;
* container preview;
* rows and columns;
* opacity;
* border visibility;
* border colors;
* low-contrast item highlighting;
* item scaling;
* anchorable container windows.
 
</div>
 
|}
 
 
<div style="margin-top:18px; padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">
 
'''Container Style'''
 
Controls the normal preferred container presentation.
 
'''Corpse Container Style'''
 
Separately controls corpse windows.
 
This allows you, for example, to use normal containers for your own inventory while opening corpses in a grid layout.
 
</div>
 
 
<div style="margin-top:18px; padding:20px 24px; background:#241813; border-left:4px solid #d9b36c; border-radius:5px; line-height:1.7;">
 
'''Tip:'''
 
If containers suddenly begin opening differently than expected, check both '''Container Style''' and '''Corpse Container Style'''. They are separate settings.
 
</div>
 
 
<div style="text-align:right; margin-top:12px;">
 
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
</span>
 
</div>
 
</div>




<!-- ========================================================= -->
<!-- ========================================================= -->
<!-- GUMPS -->
<!-- INTERFACE -->
<!-- ========================================================= -->
<!-- ========================================================= -->


<span id="Gumps_and_Interface"></span>
<span id="client-interface"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Gumps & Interface</div>
 
<div style="padding:32px 42px 10px 42px;">
 
<div style="text-align:center; margin-bottom:22px;">


A '''gump''' is an Ultima Online interface window, such as a status window, skills window, vendor window, paperdoll, spellbook, or server-provided menu.
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
GUMPS & INTERFACE
</div>


GorClient contains several settings for controlling how these windows behave.
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
Control status windows, skills, buff bars, shops, opacity, anchoring, and other interface behavior.
</div>


'''Require Alt to close anchored gumps''' protects anchored interface groups from accidental closing.
</div>


'''Require Alt to move gumps''' can prevent accidental interface movement.


'''Close entire group of anchored gumps with right click''' allows grouped windows to be dismissed together.
<div style="padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


'''Use original skills gump''' switches back to the traditional Ultima Online skills display.
A '''gump''' is an Ultima Online interface window.


'''Use old status gump''' enables the older character status interface.
Examples include:


'''Show party invite gump''' controls the dedicated party invitation window.
* your paperdoll;
* status window;
* skills window;
* spellbooks;
* containers;
* vendor windows;
* trade windows;
* server-created menus.


'''Enable improved buff gump''' enables GorClient's enhanced buff display.
GorClient provides additional controls for how many of these windows behave.


'''Enable advanced shop gump''' enables the enhanced vendor/shop interface where supported.
</div>


'''Use modern color picker''' replaces the older color selection interface.


'''Enable gump opacity adjust via Alt + Scroll''' allows interface transparency to be adjusted directly.
{| class="wikitable" style="width:100%; border-collapse:collapse; background:#211712; color:#e8dfcf; margin-top:18px;"


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
! style="width:36%; padding:11px; background:#3b2118; color:#e0b45d;" | Option
! style="padding:11px; background:#3b2118; color:#e0b45d;" | Purpose
 
|-
 
| style="padding:11px;" | '''Require Alt to Move Gumps'''
| style="padding:11px;" | Helps prevent interface windows from being moved accidentally.
 
|-
 
| style="padding:11px;" | '''Require Alt to Close Anchored Gumps'''
| style="padding:11px;" | Protects anchored interface groups from accidental closing.
 
|-
 
| style="padding:11px;" | '''Close Entire Anchored Group'''
| style="padding:11px;" | Allows a connected group of interface windows to close together.
 
|-
 
| style="padding:11px;" | '''Use Original Skills Gump'''
| style="padding:11px;" | Uses the older Ultima Online-style skill window.
 
|-
 
| style="padding:11px;" | '''Use Old Status Gump'''
| style="padding:11px;" | Uses the older character-status appearance.
 
|-
 
| style="padding:11px;" | '''Improved Buff Gump'''
| style="padding:11px;" | Enables the enhanced buff display.
 
|-
 
| style="padding:11px;" | '''Advanced Shop Gump'''
| style="padding:11px;" | Uses an enhanced vendor interface where supported.
 
|-
 
| style="padding:11px;" | '''Modern Color Picker'''
| style="padding:11px;" | Uses the newer color-selection interface.
 
|-
 
| style="padding:11px;" | '''Alt + Scroll Gump Opacity'''
| style="padding:11px;" | Allows supported window transparency to be adjusted directly.
 
|}
 
 
<div style="text-align:right; margin-top:12px;">
 
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
</span>
 
</div>
 
</div>




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<!-- ========================================================= -->
<!-- ========================================================= -->


<span id="Mobiles_and_Health_Bars"></span>
<span id="client-mobiles"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Mobiles & Health Bars</div>
 
<div style="padding:32px 42px 10px 42px;">
 
<div style="text-align:center; margin-bottom:22px;">
 
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
MOBILES & HEALTH BARS
</div>
 
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
Names, notoriety, health, auras, poisoned targets, draggable bars, and character visibility.
</div>
 
</div>
 
 
<div style="padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">
 
In Ultima Online terminology, a '''mobile''' is a player, NPC, creature, monster, or other living entity.
 
GorClient provides several ways to make important mobiles easier to identify.
 
Options can include:
 
* show incoming mobile names;
* show corpse names;
* highlight poisoned mobiles;
* highlight paralyzed mobiles;
* highlight invulnerable mobiles;
* display an aura beneath mobiles;
* use a custom aura for party members;
* hue mobiles by notoriety;
* configure hidden-player opacity or hue;
* always display names or titles.
 
</div>


'''Mobiles''' are players, creatures, monsters, NPCs, and other living entities displayed in the game world.


GorClient offers extensive controls over how they are highlighted and how their health information is shown.
<div style="margin-top:18px; padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Mobile Highlighting</div>
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Health Information</div>


Options include:
GorClient can display mobile health using:


* Show incoming mobile names
* percentage;
* Show incoming corpse names
* bar;
* Highlight poisoned mobiles
* both percentage and bar.
* Highlight paralyzed mobiles
* Highlight invulnerable mobiles
* Show aura under feet
* Custom party-member aura color
* Hue mobiles by notoriety


Player visibility options also allow different opacity or hues to be used for hidden and visible characters.
Health information can also be configured to display:


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Health Information</div>
* always;
* only when below 100%;
* using Smart behavior.


'''Always show name/title above mobiles''' keeps mobile identity information visible.
</div>


'''Show mobile's HP''' enables health information beneath or near mobiles.


Health may be displayed as:
<div style="margin-top:18px; padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


* Percentage
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Draggable Health Bars</div>
* Bar
* Both


The client can determine when the information is shown:
Additional options may include:


* Always
* modern health-bar gumps;
* Less than 100%
* black backgrounds;
* Smart
* automatic bars for the last attacked target;
* automatically closing old bars;
* anchoring health bars together;
* saving health-bar positions;
* drag-selecting multiple bars.


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Draggable Health Bars</div>
</div>


Additional health-bar options include:


* Use modern health bar gumps
<div style="text-align:right; margin-top:12px;">
* Use black background
* Save health bars on logout
* Automatically close health bars
* Automatically open health bars for last attack
* Update one bar as last attack
* Enable drag select for health bars
* Anchor opened health bars together


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
</span>
 
</div>
 
</div>




Line 506: Line 924:
<!-- ========================================================= -->
<!-- ========================================================= -->


<span id="Chat_and_Speech"></span>
<span id="client-chat"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Chat & Speech</div>
 
<div style="padding:32px 42px 10px 42px;">
 
<div style="text-align:center; margin-bottom:22px;">
 
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
CHAT, SPEECH & JOURNAL
</div>
 
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
Speech colors, overhead messages, party chat, journals, timestamps, filtering, and logs.
</div>
 
</div>
 
 
<div style="padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


The Chat and Speech options control speech display, overhead text, journal behavior, chat colors, and several input conveniences.
Speech colors can be configured independently for several types of communication, including:


Speech colors may be individually configured for:
* normal speech;
* whisper;
* yell;
* emotes;
* party;
* guild;
* alliance;
* system or character information.


* Normal speech
GorClient can also control which kinds of messages are shown overhead.
* Yell
* Party
* Alliance
* Emote
* Whisper
* Guild
* Character/system information


Options are also available to hide certain chat channels or message types.
</div>


'''Display party chat over player heads''' allows party messages to appear directly above party members.


'''Disable mouse interactions for overhead text''' prevents overhead text from interfering with clicking or targeting objects beneath it.
<div style="margin-top:18px; padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


The client can also suppress selected types of overhead messages such as:
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Overhead Text</div>


* Regular
Options may include:
* System
* Emote
* Spell
* Guild
* Whisper
* Yell


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Journal</div>
* party chat above player heads;
* preventing overhead text from intercepting mouse clicks;
* hiding regular overhead messages;
* hiding system messages;
* hiding emotes;
* hiding spell text;
* hiding guild text;
* hiding whisper text;
* hiding yell text.


The enhanced journal provides controls for:
</div>


* Maximum journal entries
* Journal opacity
* Journal style
* Journal background color
* Hide borders
* Transparency while inactive
* Hide timestamp
* Hide system prefix
* Make journal anchorable
* Save journal to file


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
<div style="margin-top:18px; padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">
 
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">Journal</div>
 
Journal options may include:
 
* maximum number of entries;
* opacity;
* background color;
* journal style;
* hide borders;
* transparency while inactive;
* hide timestamps;
* hide system prefixes;
* anchorable journal windows;
* save journal to file.
 
</div>
 
 
<div style="text-align:right; margin-top:12px;">
 
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
</span>
 
</div>
 
</div>




Line 560: Line 1,013:
<!-- ========================================================= -->
<!-- ========================================================= -->


<span id="Tooltips"></span>
<span id="client-tooltips"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Tooltips</div>
 
<div style="padding:32px 42px 10px 42px;">
 
<div style="text-align:center; margin-bottom:22px;">
 
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
TOOLTIPS
</div>


Tooltips are the information windows shown when the mouse rests over an object, item, or mobile.
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
Customize object-property information shown when hovering over items and mobiles.
</div>


'''Enable tooltips''' controls whether they are displayed.
</div>


'''Tooltip delay''' determines how long the mouse must remain over something before its tooltip appears.


Players may also customize:
<div style="padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


* Tooltip background
'''Enable Tooltips'''
* Tooltip opacity
* Tooltip font
* Tooltip color
* Background hue
* Left alignment
* Centered mobile tooltips
* Forced tooltips
* Item-name header format


GorClient also supports tooltip overrides for players who want more advanced control over displayed item information.
Controls whether tooltips are displayed.


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
'''Tooltip Delay'''
 
Controls how long the pointer must remain over an object before the tooltip appears.
 
Additional tooltip controls can include:
 
* background;
* background hue;
* opacity;
* font;
* text color;
* alignment;
* centered mobile tooltips;
* forced tooltips;
* item-name header formatting.
 
</div>
 
 
<div style="text-align:right; margin-top:12px;">
 
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
</span>
 
</div>
 
</div>




<!-- ========================================================= -->
<!-- ========================================================= -->
<!-- SKILL GAIN -->
<!-- SKILL GAINS -->
<!-- ========================================================= -->
<!-- ========================================================= -->


<span id="Skill_Gain_Notifications"></span>
<span id="client-skills"></span>
<div style="font-size:25px; color:#e0b45d; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #9e2f26; padding-bottom:7px;">Skill Gain Notifications</div>


GorClient provides '''two separate settings''' for skill-change notifications.
<div style="padding:32px 42px 10px 42px;">


They are located within the '''Misc''' options.
<div style="text-align:center; margin-bottom:22px;">


<div style="margin:22px 0; padding:22px 24px; background:#2a1813; border:1px solid #9e2f26; border-radius:6px;">
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
<div style="font-size:20px; color:#e0b45d; font-weight:bold; margin-bottom:7px;">Show skills changed messages</div>
SKILL GAIN DISPLAY
</div>


Controls the normal text notification that appears when a skill increases or decreases.
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
Disable text messages, the visual progress display, or both.
</div>


'''Disable this if you do not want textual skill-gain notifications.'''
</div>
</div>


<div style="margin:22px 0; padding:22px 24px; background:#2a1813; border:1px solid #9e2f26; border-radius:6px;">
<div style="font-size:20px; color:#e0b45d; font-weight:bold; margin-bottom:7px;">Display progress bar on skill changes</div>


Controls the visual skill progress bar that appears when a skill changes.
<div style="padding:24px 28px; background:#241813; border:1px solid #9e2f26; border-radius:7px; line-height:1.8;">


'''Disable this option if you do not want the skill-gain progress visual appearing on screen.'''
<div style="font-size:21px; font-weight:bold; color:#e0b45d;">
Looking for the skill-gain popup setting?
</div>
</div>


The progress display also has a configurable text format. It can use:
<div style="margin-top:8px;">


* Skill name
The relevant controls are located in the '''Miscellaneous''' options.
* Current skill value
* Skill cap


<div style="margin:20px 0; padding:18px 22px; background:#241813; border-left:4px solid #d9b36c; border-radius:4px;">
There are '''two different settings'''.
'''For players who want no skill-gain popups at all:'''


Disable '''Show skills changed messages'''<br>
and<br>
Disable '''Display progress bar on skill changes'''.
</div>
</div>


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
</div>
 
 
{| style="width:100%; table-layout:fixed; border-collapse:separate; border-spacing:12px; margin-top:12px;"
|-
 
| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
 
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">
Show Skills Changed Messages
</div>
 
<div style="margin-top:8px; line-height:1.7;">
 
Controls the '''text message''' generated when a skill increases or decreases.
 
Disable this if you do not want the textual notification.
 
</div>
 
 
| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
 
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">
Display Progress Bar on Skill Changes
</div>
 
<div style="margin-top:8px; line-height:1.7;">
 
Controls the '''visual skill-gain progress display''' that appears when a skill changes.
 
Disable this if you do not want the visual progress popup.
 
</div>
 
|}
 
 
<div style="margin-top:18px; padding:20px 24px; background:#301d16; border:1px solid #7d5b37; border-radius:6px; line-height:1.8;">
 
'''To remove all skill-gain notifications:'''
 
# Disable '''Show Skills Changed Messages'''.
# Disable '''Display Progress Bar on Skill Changes'''.
 
You can disable either feature independently if you want to keep only the text or only the progress display.
 
</div>
 
 
<div style="text-align:right; margin-top:12px;">
 
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
</span>
 
</div>
 
</div>




Line 634: Line 1,166:
<!-- ========================================================= -->
<!-- ========================================================= -->


<span id="Miscellaneous"></span>
<span id="client-misc"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Miscellaneous</div>


The Misc section contains several useful settings that do not fit cleanly into the other categories.
<div style="padding:32px 42px 10px 42px;">


Common options include:
<div style="text-align:center; margin-bottom:22px;">


'''Hide "screenshot stored in" message''' — suppresses the confirmation message after taking a screenshot.
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
MISCELLANEOUS
</div>


'''Enable object fading''' — allows world objects to fade where appropriate.
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
Additional quality-of-life, interaction, targeting, networking, and experimental controls.
</div>


'''Enable text fading''' — allows temporary text to fade naturally.
</div>


'''Show target range indicator''' — provides a visual indication of targeting distance.


'''Show stats changed messages''' — displays notifications when Strength, Dexterity, or Intelligence change.
<div style="padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


'''Show skills changed messages''' — displays textual skill-change notifications.
Common options can include:


'''Require Shift to open context menus''' — reduces accidental context-menu opening.
* Hide the "screenshot stored in" message;
* Enable object fading;
* Enable text fading;
* Show target-range indicator;
* Show stat-change messages;
* Show skill-change messages;
* Display skill-change progress bars;
* Require Shift to open context menus;
* Require Shift to split stacks;
* Highlight the object beneath the cursor;
* Change appearance of out-of-range objects;
* Smooth boat movement;
* Enable asynchronous map loading;
* Enable automatic resynchronization/hang detection;
* Enable supported house transparency.


'''Require Shift to split stacks of items''' — adds a modifier requirement when splitting stacks.
</div>


'''Highlight objects under cursor''' — makes the object currently beneath the mouse easier to identify.


'''No color for out of range objects''' — changes how unreachable objects are visually presented.
<div style="margin-top:18px; padding:24px 28px; background:#241813; border-left:4px solid #9e2f26; border-radius:6px; line-height:1.8;">


'''Show house content''' — controls supported house-content visibility.
<div style="font-size:20px; font-weight:bold; color:#e0b45d;">
Experimental Input Controls
</div>


'''Smooth boat movements''' — improves the visual movement of boats.
Advanced users may find controls that disable or alter traditional Ultima Online behavior, such as:


'''Enable Auto-Resync hang detection''' — allows the client to attempt automatic recovery when network activity appears to have stalled.
* default UO hotkeys;
* arrow-key movement;
* Tab toggling War Mode;
* Ctrl+Q / Ctrl+W message history;
* combined mouse-button automatic movement.


'''Enable ASync map loading''' — enables asynchronous map-loading behavior.
Change these settings carefully.


'''Enable house transparency''' — controls transparency behavior for supported houses.
If you disable several of them at the same time, it may become difficult to determine which setting caused an unexpected input change.
 
</div>


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Experimental Controls</div>


Advanced users may also find options for disabling certain traditional Ultima Online input behaviors:
<div style="text-align:right; margin-top:12px;">


* Disable default UO hotkeys
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
* Disable arrow and numlock-arrow player movement
[[#client-options-top|↑ Back to Top]]
* Disable Tab toggling War Mode
</span>
* Disable Ctrl+Q/W message history
* Disable Right+Left click auto-move


<div style="margin:18px 0; padding:18px 22px; background:#241813; border-left:4px solid #9e2f26; border-radius:4px;">
'''Caution:''' Experimental controls can substantially change familiar Ultima Online input behavior. Change them individually so you know which setting caused a difference.
</div>
</div>


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
</div>




Line 692: Line 1,242:
<!-- ========================================================= -->
<!-- ========================================================= -->


<span id="Profiles_and_Settings"></span>
<span id="client-profiles"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Profiles & Saved Settings</div>


GorClient supports individual character profiles so different characters can maintain different layouts and preferences.
<div style="padding:32px 42px 10px 42px;">


This can include such things as:
<div style="text-align:center; margin-bottom:22px;">


* Character-specific gameplay options
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
* Gump layouts
PROFILES & SAVED SETTINGS
* Macros
</div>
* Skill groups
* Grid-container configuration
* Health-bar behavior
* Hotkeys
* Interface preferences


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Settings Transfers</div>
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
Understanding what is saved globally and what belongs to an individual character.
</div>


The Profile section provides tools for copying one character's configuration to other profiles.
</div>


Available controls include:


'''Override other profiles with this one''' — copies the current profile settings to other character profiles.
<div style="padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">


'''Override other profiles on this same server with this one''' — limits the operation to characters belonging to the same server.
GorClient maintains separate configuration information for different layers of the client.


'''Override other profiles' macros with this one''' — separately copies macros.
Examples of profile-related information can include:


'''Set this profile as the default for new characters''' — makes the current configuration the starting point for future characters.
* gameplay preferences;
* gump positions;
* macros;
* hotkeys;
* skill groups;
* grid-container configuration;
* AutoLoot settings;
* organizer settings;
* spell bars;
* journal filters;
* health-bar preferences;
* interface decoration settings.


'''Set this profile's macros as the default for new characters''' — does the same specifically for macros.
Different characters can therefore use different layouts without forcing every character on the client to use the same configuration.


<div style="margin:20px 0; padding:18px 22px; background:#241813; border-left:4px solid #9e2f26; border-radius:4px;">
'''Warning:''' Profile override functions intentionally replace settings in other profiles. Use them only when you actually want multiple characters to share the same configuration.
</div>
</div>


Some profile components are intentionally maintained separately, including certain macro, skill-group, info-bar, grid-container, and gump-position data.


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
<div style="margin-top:18px; padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">
 
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">
Profile Copying
</div>
 
GorClient includes options that can intentionally copy settings from the current profile to other profiles.
 
These can include:
 
* '''Override other profiles with this one''';
* '''Override profiles on this server with this one''';
* '''Override other profiles' macros with this one''';
* '''Set this profile as the default for new characters''';
* '''Set this profile's macros as the default for new characters'''.
 
</div>
 
 
<div style="margin-top:18px; padding:20px 24px; background:#241813; border-left:4px solid #9e2f26; border-radius:5px; line-height:1.7;">
 
'''Use Profile Override Carefully'''
 
These options are intended to replace configuration in other profiles.
 
Do not use them simply because one setting appears not to have saved.
 
</div>
 
 
<div style="margin-top:18px; padding:24px 28px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.8;">
 
<div style="font-size:20px; font-weight:bold; color:#d9b36c;">
Normal Exit
</div>
 
After making a large number of configuration changes, exiting GorClient normally is preferable to terminating the program through Task Manager or forcibly closing the process.
 
A normal shutdown gives the client an opportunity to write the latest profile state and create its expected backup files.
 
</div>
 
 
<div style="text-align:right; margin-top:12px;">
 
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
</span>
 
</div>
 
</div>
 
 
<!-- ========================================================= -->
<!-- RECOMMENDED -->
<!-- ========================================================= -->
 
<span id="client-recommended"></span>
 
<div style="padding:32px 42px 10px 42px;">
 
<div style="text-align:center; margin-bottom:22px;">
 
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
RECOMMENDED STARTING SETTINGS
</div>
 
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
A comfortable starting point for players new to GorClient.
</div>
 
</div>
 
 
{| class="wikitable" style="width:100%; border-collapse:collapse; background:#211712; color:#e8dfcf;"
 
! style="width:38%; padding:11px; background:#3b2118; color:#e0b45d;" | Setting
! style="width:20%; padding:11px; background:#3b2118; color:#e0b45d;" | Suggested
! style="padding:11px; background:#3b2118; color:#e0b45d;" | Reason
 
|-
 
| style="padding:11px;" | Enable Music
| style="padding:11px;" | On
| style="padding:11px;" | Allows regional and combat music.
 
|-
 
| style="padding:11px;" | Combat Music
| style="padding:11px;" | On
| style="padding:11px;" | Enables Gor Ultima combat tracks.
 
|-
 
| style="padding:11px;" | Play Sound
| style="padding:11px;" | On
| style="padding:11px;" | Preserves normal world and combat audio.
 
|-
 
| style="padding:11px;" | VSync
| style="padding:11px;" | Personal preference
| style="padding:11px;" | Useful when visible tearing occurs.
 
|-
 
| style="padding:11px;" | Hide Roof
| style="padding:11px;" | On
| style="padding:11px;" | Makes indoor areas easier to navigate.
 
|-
 
| style="padding:11px;" | Display Skill Progress Bar
| style="padding:11px;" | Personal preference
| style="padding:11px;" | Disable if frequent skill popups are distracting.
 
|-
 
| style="padding:11px;" | Show Skill Change Messages
| style="padding:11px;" | Personal preference
| style="padding:11px;" | Can be disabled separately from the visual bar.
 
|-
 
| style="padding:11px;" | Automatic Door Opening
| style="padding:11px;" | On
| style="padding:11px;" | Convenient during normal travel.
 
|-
 
| style="padding:11px;" | WASD Movement
| style="padding:11px;" | Personal preference
| style="padding:11px;" | Useful for players accustomed to modern games.
 
|-
 
| style="padding:11px;" | Auto Avoid Obstacles
| style="padding:11px;" | Try On
| style="padding:11px;" | Helpful in ordinary terrain, though custom areas may still require manual movement.
 
|}
 
 
<div style="margin-top:18px; padding:20px 24px; background:#241813; border-left:4px solid #d9b36c; border-radius:5px; line-height:1.7;">
 
There is no single perfect GorClient configuration.
 
The best settings depend on your monitor, computer, play style, preferred movement method, interface size, and whether you prefer a traditional Ultima Online appearance or GorClient's modern enhancements.
 
</div>
 
 
<div style="text-align:right; margin-top:12px;">
 
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
</span>
 
</div>
 
</div>




Line 737: Line 1,451:
<!-- ========================================================= -->
<!-- ========================================================= -->


<span id="Troubleshooting"></span>
<span id="client-troubleshooting"></span>
<div style="font-size:25px; color:#d9b36c; margin:34px 0 12px 0; font-weight:bold; border-bottom:1px solid #5f452e; padding-bottom:7px;">Troubleshooting</div>
 
<div style="padding:32px 42px 10px 42px;">
 
<div style="text-align:center; margin-bottom:22px;">
 
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">
TROUBLESHOOTING
</div>
 
<div style="margin-top:6px; color:#a99a87; font-style:italic;">
Common configuration problems and what to check first.
</div>
 
</div>
 
 
{| class="wikitable" style="width:100%; border-collapse:collapse; background:#211712; color:#e8dfcf;"
 
! style="width:31%; padding:11px; background:#3b2118; color:#e0b45d;" | Problem
! style="padding:11px; background:#3b2118; color:#e0b45d;" | What to Check
 
|-


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">A Setting Seems to Reset</div>
| style="padding:11px;" | Skill progress bar keeps appearing
| style="padding:11px;" | Open Miscellaneous and disable '''Display Progress Bar on Skill Changes'''.


Exit GorClient normally after changing settings so the client has an opportunity to save its current profile.
|-


If only one character appears affected, confirm that you are changing the option while logged into the intended character profile.
| style="padding:11px;" | Skill-change text keeps appearing
| style="padding:11px;" | Disable '''Show Skills Changed Messages'''.


If several characters use different profiles, remember that changing an option on one character does not necessarily change it for every character.
|-


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Music Works but Combat Music Does Not</div>
| style="padding:11px;" | I want no skill-gain notification at all
| style="padding:11px;" | Disable both skill-change settings.


Verify:
|-


* '''Enable music''' is enabled.
| style="padding:11px;" | Normal music works but combat music does not
* '''Combat music''' is enabled.
| style="padding:11px;" | Confirm '''Enable Music''' and '''Combat Music''' are enabled and music volume is above zero. Fully restart GorClient after changing music configuration files.
* Music volume is above zero.


Gor Ultima's client package contains separate combat music used when entering War Mode.
|-


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">The Interface Became Too Large or Too Small</div>
| style="padding:11px;" | Music stops when entering War Mode
| style="padding:11px;" | Verify combat music is enabled. If normal music goes quiet, GorClient has likely entered the combat-music state even if the requested combat track cannot be played.


Check the Video section for:
|-


* Global scaling
| style="padding:11px;" | A setting returns after restarting
* Paperdoll scaling
| style="padding:11px;" | Confirm the correct character/profile is active, change the setting again, and exit GorClient normally so the profile can save.
* Status gump scaling
* Skills gump scaling
* Server gump scaling
* Container scaling
* Grid-container scaling


Different interface systems can have independent scaling values.
|-


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Containers Open Differently Than Expected</div>
| style="padding:11px;" | One character has different settings
| style="padding:11px;" | This can be intentional. Character profiles are maintained separately.


Check both:
|-


* '''Container Style'''
| style="padding:11px;" | Interface is too large
* '''Corpse Container Style'''
| style="padding:11px;" | Check global scale and the individual scale for the affected gump.


Grid containers and normal containers maintain several independent presentation settings.
|-


<div style="font-size:20px; color:#d9b36c; margin:20px 0 8px 0; font-weight:bold;">Skill Gain Bar Keeps Appearing</div>
| style="padding:11px;" | Interface is too small
| style="padding:11px;" | Increase the relevant interface or gump scale rather than increasing every scale unnecessarily.


Open the Misc options and disable:
|-
 
| style="padding:11px;" | Containers open in the wrong layout
| style="padding:11px;" | Check both '''Container Style''' and '''Corpse Container Style'''.
 
|-
 
| style="padding:11px;" | WASD does not move my character
| style="padding:11px;" | Confirm '''Use WASD Movement Instead of Arrow Keys''' is enabled and verify another hotkey is not intercepting those keys.


'''Display progress bar on skill changes'''
|-


If you also want to remove the accompanying text message, disable:
| style="padding:11px;" | Tab no longer changes War Mode
| style="padding:11px;" | Check the combat options and experimental Miscellaneous controls affecting Tab/War Mode behavior.


'''Show skills changed messages'''
|-


<div style="text-align:right; margin-top:18px;">[[#top|<span style="display:inline-block; padding:6px 14px; background:#38241a; border:1px solid #7d5b37; border-radius:4px; color:#d9b36c; font-family:Arial,sans-serif; font-weight:bold;">BACK TO TOP</span>]]</div>
| style="padding:11px;" | Doors do not automatically open
| style="padding:11px;" | Verify automatic door opening is enabled and confirm the door is within usable range.
 
|-
 
| style="padding:11px;" | Pathfinding stops unexpectedly
| style="padding:11px;" | Custom map geometry, trees, decorations, ships, stairs, dynamic objects, and blocked tiles can interrupt automatic pathfinding.
 
|-
 
| style="padding:11px;" | My gumps moved
| style="padding:11px;" | Check whether gumps were manually dragged, whether anchoring is enabled, and whether the character is using the expected profile.
 
|-
 
| style="padding:11px;" | My profile appears different on another character
| style="padding:11px;" | Profile settings can be character-specific. Use profile-copy options only if you intentionally want the configurations to match.
 
|}
 
 
<div style="margin-top:18px; padding:20px 24px; background:#241813; border:1px solid #6a4b2d; border-radius:6px; line-height:1.7;">
 
If an option behaves unexpectedly, change only '''one setting at a time''' while testing.
 
This makes it much easier to identify which option is actually responsible for the behavior.
 
</div>
 
 
<div style="text-align:right; margin-top:12px;">
 
<span style="display:inline-block; padding:6px 10px; background:#3b2118; border:1px solid #7d5b37; border-radius:4px;">
[[#client-options-top|↑ Back to Top]]
</span>
 
</div>
 
</div>




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<div style="margin-top:36px; text-align:center; padding:28px; background:linear-gradient(180deg,#301d16 0%,#1c130f 100%); border:1px solid #7d5b37; border-radius:7px;">
<div style="margin:34px 42px 36px 42px; padding:28px; text-align:center; background:linear-gradient(180deg,#301d16 0%,#1c130f 100%); border:1px solid #7d5b37; border-radius:7px;">
<div style="margin:0; font-size:24px; font-weight:bold; color:#e1bf7a;">Make GorClient Your Own</div>
 
<div style="margin:10px auto 20px auto; max-width:850px; font-size:17px; color:#c9bba6;">GorClient's extensive options allow every player to build an interface suited to their own style of exploration, roleplay, crafting, travel, and combat.</div>
<div style="font-size:25px; font-weight:bold; color:#e1bf7a;">
BUILD THE CLIENT EXPERIENCE THAT WORKS FOR YOU
</div>
 
<div style="margin:10px auto 0 auto; max-width:900px; font-size:17px; color:#c9bba6; line-height:1.7;">
GorClient can be kept close to the traditional Ultima Online experience or customized with its modern interface, movement, container, targeting, and display systems. Start with the settings you understand, experiment gradually, and allow each character profile to develop into the layout that works best for you.
</div>
 
<div style="margin-top:18px;">
 
<span style="display:inline-block; margin:5px; padding:10px 15px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">
[[#client-options-top|↑ Back to Top]]
</span>
 
<span style="display:inline-block; margin:5px; padding:10px 15px; background:#4a2a19; border:1px solid #c08a3d; border-radius:5px; font-weight:bold;">
[[#client-skills|Skill Gain Settings]]
</span>
 
<span style="display:inline-block; margin:5px; padding:10px 15px; background:#3b2118; border:1px solid #8d6740; border-radius:5px; font-weight:bold;">
[[#client-troubleshooting|Troubleshooting]]
</span>


[[#top|<span style="display:inline-block; padding:12px 28px; background:#7f251f; border:1px solid #c07357; border-radius:5px; color:#ffffff; font-family:Arial,sans-serif; font-size:17px; font-weight:bold; text-decoration:none; text-shadow:1px 1px 2px #000; box-shadow:0 3px 8px rgba(0,0,0,0.45);">RETURN TO GUIDE NAVIGATION</span>]]
</div>
</div>


</div>
</div>
</div>
</div>
</div>
</div>

Revision as of 13:33, 23 August 2026



GOR ULTIMA CLIENT OPTIONS GUIDE

A complete guide to GorClient display settings, sound, combat, movement, containers, interface controls, skill notifications, profiles, and common troubleshooting.



START HERE

Understanding how GorClient stores and applies your preferences.

Gor Ultima uses GorClient, a customized client built upon the modern TazUO client platform.

It contains many features that were not present in the original Ultima Online client, including enhanced containers, improved health bars, extensive interface scaling, modern gumps, advanced movement options, additional targeting tools, character profiles, interface backups, and numerous quality-of-life settings.

Most options can be changed while logged into the game.

Some settings are global and apply to the entire client, while others are stored within the profile belonging to the account, server, and character currently being played.


Important:

GorClient automatically saves a large amount of configuration data.

When changing important settings, exit the client normally whenever possible so the current profile can complete its save process.


Global Settings

Settings used across the client, including several sound, display, and general client preferences.


Character Profiles

Character-specific options can include interface configuration, macros, gump positions, containers, hotkeys, and other gameplay preferences.


Automatic Backups

GorClient maintains backup copies of several important profile and configuration files to reduce the chance of losing settings after an interrupted save.



VIDEO & DISPLAY

Window size, viewport, frame rate, scaling, lighting, weather, shadows, and world presentation.


Game Window & Frame Rate

Common options include:

  • FPS Cap — limits the maximum number of frames rendered each second.
  • Reduce FPS when inactive — reduces resource usage when GorClient is not the active window.
  • Enable VSync — synchronizes rendering with the monitor refresh cycle and can reduce visible screen tearing.
  • Fullscreen (borderless) — displays GorClient using the full monitor without the normal window border.
  • Borderless window — removes the normal Windows title bar while remaining windowed.
  • Fullsize viewport — allows the world viewport to occupy more of the available client window.
  • Lock viewport — prevents accidental changes to the configured viewport position or size.

The viewport can also be manually configured using its X position, Y position, width, and height.


Zoom & Interface Scaling

GorClient allows the world and several interface systems to be scaled independently.

Available controls can include:

  • world zoom;
  • mouse-wheel zoom;
  • restoring the default zoom after releasing Ctrl;
  • scaling overhead text with world zoom;
  • paperdoll scaling;
  • status-gump scaling;
  • skills-gump scaling;
  • context-menu scaling;
  • trade-window scaling;
  • server-gump scaling;
  • global interface scaling.

If only one part of your interface looks too large or too small, check its individual scale setting before changing the global interface scale.


Lighting & Atmosphere

GorClient includes several options affecting world lighting:

  • alternative lighting;
  • custom light levels;
  • minimum or absolute light behavior;
  • dark nights;
  • colored lights;
  • candle flicker;
  • enhanced weather effects;
  • weather particles;
  • shadows;
  • terrain shadows;
  • tree and rock shadows;
  • animated water.

These settings can substantially change how the world looks.


Performance Tip:

If GorClient runs slowly on older hardware, begin by lowering the FPS cap and disabling expensive optional effects such as advanced shadows, enhanced weather particles, and other post-processing features.



SOUND & MUSIC

Control sound effects, world music, combat music, footsteps, rain, and background audio.


Option What It Controls
Enable Sound Enables normal game sound effects.
Enable Music Enables background music.
Combat Music Allows GorClient to use dedicated combat music when entering War Mode or combat.
Enable Login Page Music Determines whether music is played while using the login screens.
Play Footsteps Enables movement footstep sounds.
Play Rain Sound Enables rain and weather-related audio where supported.
Play Sound When UO Is Not In Focus Allows audio to continue while GorClient is in the background.


Combat Music

For Gor Ultima combat music to play correctly:

  • Enable Music must be enabled;
  • Combat Music must be enabled;
  • music volume must be above zero.

When War Mode begins, GorClient can temporarily replace normal regional music with one of the dedicated combat tracks.

When War Mode ends, normal regional music can resume.



GAMEPLAY

World visibility, terrain presentation, damage warnings, fields, roofs, and general gameplay aids.


Hide Roof

Removes supported roof graphics when appropriate, making indoor areas easier to see.

Vegetation to Stumps

Replaces some obstructive vegetation with smaller stump graphics.

Additional vegetation controls may allow this replacement to occur only within the Circle of Transparency radius.

Hide Vegetation

Provides a stronger option for reducing obstructive vegetation.

Magic Field Type

Magic fields can be shown using different visual presentations such as:

  • Normal;
  • Static;
  • Tile.

Apply Border to Cave Tiles

Can make cave terrain boundaries easier to distinguish.


Health Warning Indicator

GorClient can display a visual warning around the screen when your health becomes low.

Options can include:

  • enabling the health indicator;
  • setting the health percentage threshold;
  • adjusting the size or visibility of the warning.

This can be particularly useful during dangerous combat where watching the status bar constantly is difficult.



MOVEMENT

Traditional movement, WASD controls, doors, pathfinding, auto-follow, and obstacle avoidance.


Always Run

Makes your character run during normal movement whenever the server permits it.

An additional option can prevent automatic running while hidden.

Use WASD Movement Instead of Arrow Keys

Enables movement using:

W = forward
A = left
S = backward
D = right

This is useful for players more comfortable with modern keyboard movement.


Pathfinding

GorClient can attempt to calculate a route toward a selected destination.

Related options can include:

  • Enable Pathfinding;
  • use Shift for pathfinding;
  • single-click pathfinding;
  • obstacle avoidance.

Pathfinding is helpful but should not be expected to perfectly navigate every unusual custom map, doorway, staircase, ship, or tightly packed decorative area.


Doors

Automatic door controls may include:

  • automatically open doors;
  • automatically open doors while pathfinding;
  • allow door handling while hidden;
  • automatically close doors;
  • avoid walking directly into a closed door.


Auto Follow

GorClient can automatically follow another mobile.

Options may include:

  • enable Auto Follow;
  • follow distance;
  • disable Alt-click Auto Follow.



COMBAT

War Mode, targeting aids, attack confirmations, combat music, buffs, and health information.


Hold Tab for Combat

Changes how the Tab key behaves when entering or leaving War Mode.

Query Before Attack

Can ask for confirmation before potentially unwanted attacks.

Query Before Beneficial Acts on Murderers, Criminals, or Gray Targets

Can provide additional protection from accidentally performing actions that may affect your criminal or notoriety status.

Show Target Indicator

Displays a visual marker identifying the current target.

Show Buff Duration

Displays remaining buff time where supported.


War Mode Music

Entering War Mode can trigger a dedicated Gor Ultima combat soundtrack.

If normal music stops but combat music does not begin, see the Troubleshooting section below.



CONTAINERS

Traditional containers, grid containers, corpse layouts, scaling, highlighting, and inventory organization.


GorClient supports multiple approaches to inventory display.

Players who prefer the traditional Ultima Online appearance can continue using familiar container gumps.

Players who manage larger inventories may prefer the enhanced grid-container system.


Traditional Containers

Options may include:

  • large container gumps;
  • container scale;
  • item scaling;
  • remember container positions;
  • relative drag-and-drop;
  • double-click to loot;
  • recolor containers using their hue;
  • highlight the corresponding world container when its gump is hovered.


Grid Containers

Options may include:

  • Grid View;
  • List View;
  • Search;
  • container preview;
  • rows and columns;
  • opacity;
  • border visibility;
  • border colors;
  • low-contrast item highlighting;
  • item scaling;
  • anchorable container windows.


Container Style

Controls the normal preferred container presentation.

Corpse Container Style

Separately controls corpse windows.

This allows you, for example, to use normal containers for your own inventory while opening corpses in a grid layout.


Tip:

If containers suddenly begin opening differently than expected, check both Container Style and Corpse Container Style. They are separate settings.



GUMPS & INTERFACE

Control status windows, skills, buff bars, shops, opacity, anchoring, and other interface behavior.


A gump is an Ultima Online interface window.

Examples include:

  • your paperdoll;
  • status window;
  • skills window;
  • spellbooks;
  • containers;
  • vendor windows;
  • trade windows;
  • server-created menus.

GorClient provides additional controls for how many of these windows behave.


Option Purpose
Require Alt to Move Gumps Helps prevent interface windows from being moved accidentally.
Require Alt to Close Anchored Gumps Protects anchored interface groups from accidental closing.
Close Entire Anchored Group Allows a connected group of interface windows to close together.
Use Original Skills Gump Uses the older Ultima Online-style skill window.
Use Old Status Gump Uses the older character-status appearance.
Improved Buff Gump Enables the enhanced buff display.
Advanced Shop Gump Uses an enhanced vendor interface where supported.
Modern Color Picker Uses the newer color-selection interface.
Alt + Scroll Gump Opacity Allows supported window transparency to be adjusted directly.



MOBILES & HEALTH BARS

Names, notoriety, health, auras, poisoned targets, draggable bars, and character visibility.


In Ultima Online terminology, a mobile is a player, NPC, creature, monster, or other living entity.

GorClient provides several ways to make important mobiles easier to identify.

Options can include:

  • show incoming mobile names;
  • show corpse names;
  • highlight poisoned mobiles;
  • highlight paralyzed mobiles;
  • highlight invulnerable mobiles;
  • display an aura beneath mobiles;
  • use a custom aura for party members;
  • hue mobiles by notoriety;
  • configure hidden-player opacity or hue;
  • always display names or titles.


Health Information

GorClient can display mobile health using:

  • percentage;
  • bar;
  • both percentage and bar.

Health information can also be configured to display:

  • always;
  • only when below 100%;
  • using Smart behavior.


Draggable Health Bars

Additional options may include:

  • modern health-bar gumps;
  • black backgrounds;
  • automatic bars for the last attacked target;
  • automatically closing old bars;
  • anchoring health bars together;
  • saving health-bar positions;
  • drag-selecting multiple bars.



CHAT, SPEECH & JOURNAL

Speech colors, overhead messages, party chat, journals, timestamps, filtering, and logs.


Speech colors can be configured independently for several types of communication, including:

  • normal speech;
  • whisper;
  • yell;
  • emotes;
  • party;
  • guild;
  • alliance;
  • system or character information.

GorClient can also control which kinds of messages are shown overhead.


Overhead Text

Options may include:

  • party chat above player heads;
  • preventing overhead text from intercepting mouse clicks;
  • hiding regular overhead messages;
  • hiding system messages;
  • hiding emotes;
  • hiding spell text;
  • hiding guild text;
  • hiding whisper text;
  • hiding yell text.


Journal

Journal options may include:

  • maximum number of entries;
  • opacity;
  • background color;
  • journal style;
  • hide borders;
  • transparency while inactive;
  • hide timestamps;
  • hide system prefixes;
  • anchorable journal windows;
  • save journal to file.



TOOLTIPS

Customize object-property information shown when hovering over items and mobiles.


Enable Tooltips

Controls whether tooltips are displayed.

Tooltip Delay

Controls how long the pointer must remain over an object before the tooltip appears.

Additional tooltip controls can include:

  • background;
  • background hue;
  • opacity;
  • font;
  • text color;
  • alignment;
  • centered mobile tooltips;
  • forced tooltips;
  • item-name header formatting.



SKILL GAIN DISPLAY

Disable text messages, the visual progress display, or both.


Looking for the skill-gain popup setting?

The relevant controls are located in the Miscellaneous options.

There are two different settings.


Show Skills Changed Messages

Controls the text message generated when a skill increases or decreases.

Disable this if you do not want the textual notification.


Display Progress Bar on Skill Changes

Controls the visual skill-gain progress display that appears when a skill changes.

Disable this if you do not want the visual progress popup.


To remove all skill-gain notifications:

  1. Disable Show Skills Changed Messages.
  2. Disable Display Progress Bar on Skill Changes.

You can disable either feature independently if you want to keep only the text or only the progress display.



MISCELLANEOUS

Additional quality-of-life, interaction, targeting, networking, and experimental controls.


Common options can include:

  • Hide the "screenshot stored in" message;
  • Enable object fading;
  • Enable text fading;
  • Show target-range indicator;
  • Show stat-change messages;
  • Show skill-change messages;
  • Display skill-change progress bars;
  • Require Shift to open context menus;
  • Require Shift to split stacks;
  • Highlight the object beneath the cursor;
  • Change appearance of out-of-range objects;
  • Smooth boat movement;
  • Enable asynchronous map loading;
  • Enable automatic resynchronization/hang detection;
  • Enable supported house transparency.


Experimental Input Controls

Advanced users may find controls that disable or alter traditional Ultima Online behavior, such as:

  • default UO hotkeys;
  • arrow-key movement;
  • Tab toggling War Mode;
  • Ctrl+Q / Ctrl+W message history;
  • combined mouse-button automatic movement.

Change these settings carefully.

If you disable several of them at the same time, it may become difficult to determine which setting caused an unexpected input change.



PROFILES & SAVED SETTINGS

Understanding what is saved globally and what belongs to an individual character.


GorClient maintains separate configuration information for different layers of the client.

Examples of profile-related information can include:

  • gameplay preferences;
  • gump positions;
  • macros;
  • hotkeys;
  • skill groups;
  • grid-container configuration;
  • AutoLoot settings;
  • organizer settings;
  • spell bars;
  • journal filters;
  • health-bar preferences;
  • interface decoration settings.

Different characters can therefore use different layouts without forcing every character on the client to use the same configuration.


Profile Copying

GorClient includes options that can intentionally copy settings from the current profile to other profiles.

These can include:

  • Override other profiles with this one;
  • Override profiles on this server with this one;
  • Override other profiles' macros with this one;
  • Set this profile as the default for new characters;
  • Set this profile's macros as the default for new characters.


Use Profile Override Carefully

These options are intended to replace configuration in other profiles.

Do not use them simply because one setting appears not to have saved.


Normal Exit

After making a large number of configuration changes, exiting GorClient normally is preferable to terminating the program through Task Manager or forcibly closing the process.

A normal shutdown gives the client an opportunity to write the latest profile state and create its expected backup files.



RECOMMENDED STARTING SETTINGS

A comfortable starting point for players new to GorClient.


Setting Suggested Reason
Enable Music On Allows regional and combat music.
Combat Music On Enables Gor Ultima combat tracks.
Play Sound On Preserves normal world and combat audio.
VSync Personal preference Useful when visible tearing occurs.
Hide Roof On Makes indoor areas easier to navigate.
Display Skill Progress Bar Personal preference Disable if frequent skill popups are distracting.
Show Skill Change Messages Personal preference Can be disabled separately from the visual bar.
Automatic Door Opening On Convenient during normal travel.
WASD Movement Personal preference Useful for players accustomed to modern games.
Auto Avoid Obstacles Try On Helpful in ordinary terrain, though custom areas may still require manual movement.


There is no single perfect GorClient configuration.

The best settings depend on your monitor, computer, play style, preferred movement method, interface size, and whether you prefer a traditional Ultima Online appearance or GorClient's modern enhancements.



TROUBLESHOOTING

Common configuration problems and what to check first.


Problem What to Check
Skill progress bar keeps appearing Open Miscellaneous and disable Display Progress Bar on Skill Changes.
Skill-change text keeps appearing Disable Show Skills Changed Messages.
I want no skill-gain notification at all Disable both skill-change settings.
Normal music works but combat music does not Confirm Enable Music and Combat Music are enabled and music volume is above zero. Fully restart GorClient after changing music configuration files.
Music stops when entering War Mode Verify combat music is enabled. If normal music goes quiet, GorClient has likely entered the combat-music state even if the requested combat track cannot be played.
A setting returns after restarting Confirm the correct character/profile is active, change the setting again, and exit GorClient normally so the profile can save.
One character has different settings This can be intentional. Character profiles are maintained separately.
Interface is too large Check global scale and the individual scale for the affected gump.
Interface is too small Increase the relevant interface or gump scale rather than increasing every scale unnecessarily.
Containers open in the wrong layout Check both Container Style and Corpse Container Style.
WASD does not move my character Confirm Use WASD Movement Instead of Arrow Keys is enabled and verify another hotkey is not intercepting those keys.
Tab no longer changes War Mode Check the combat options and experimental Miscellaneous controls affecting Tab/War Mode behavior.
Doors do not automatically open Verify automatic door opening is enabled and confirm the door is within usable range.
Pathfinding stops unexpectedly Custom map geometry, trees, decorations, ships, stairs, dynamic objects, and blocked tiles can interrupt automatic pathfinding.
My gumps moved Check whether gumps were manually dragged, whether anchoring is enabled, and whether the character is using the expected profile.
My profile appears different on another character Profile settings can be character-specific. Use profile-copy options only if you intentionally want the configurations to match.


If an option behaves unexpectedly, change only one setting at a time while testing.

This makes it much easier to identify which option is actually responsible for the behavior.



BUILD THE CLIENT EXPERIENCE THAT WORKS FOR YOU

GorClient can be kept close to the traditional Ultima Online experience or customized with its modern interface, movement, container, targeting, and display systems. Start with the settings you understand, experiment gradually, and allow each character profile to develop into the layout that works best for you.