Patch Notes: Difference between revisions
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Published patch notes for version 1 |
Published patch notes for version 1 |
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<div class="gor-patch-version" style="color:#f0ca7b;font-size:27px;font-weight:bold;line-height:1.2;text-shadow:0 2px 2px #000;">Version 1</div> | <div class="gor-patch-version" style="color:#f0ca7b;font-size:27px;font-weight:bold;line-height:1.2;text-shadow:0 2px 2px #000;">Version 1</div> | ||
<div class="gor-patch-latest" style="display:inline-block;padding:4px 10px;color:#1a120c;background:#d5a653;border:1px solid #f2cf85;border-radius:12px;font-family:Arial,sans-serif;font-size:11px;font-weight:bold;letter-spacing:0.7px;line-height:1.2;text-transform:uppercase;">Latest</div> | <div class="gor-patch-latest" style="display:inline-block;padding:4px 10px;color:#1a120c;background:#d5a653;border:1px solid #f2cf85;border-radius:12px;font-family:Arial,sans-serif;font-size:11px;font-weight:bold;letter-spacing:0.7px;line-height:1.2;text-transform:uppercase;">Latest</div> | ||
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<div class="gor-patch-date" style="margin-top:8px;color:#c0ad90;font-size:14px;">'''Released:''' July 17, 2026</div> | |||
</div> | |||
<div class="gor-patch-content" style="padding:3px 24px 25px 24px;color:#d7c3a5;font-size:15px;line-height:1.68;"> | |||
<div class="gor-patch-section-title" style="margin:21px 0 11px 0;padding:0 0 7px 0;color:#dcb164;font-size:21px;font-weight:bold;border-bottom:1px solid #62472e;">Changes and Improvements</div> | |||
* <span class="gor-patch-label-change" style="display:inline-block;min-width:50px;margin-right:6px;padding:2px 7px;border-radius:10px;font-family:Arial,sans-serif;font-size:10px;font-weight:bold;letter-spacing:0.4px;line-height:1.3;text-align:center;text-transform:uppercase;color:#251b0d;background:#d2af68;border:1px solid #e5c98d;">Changed</span> Added a new public door system , phasing out the old code. Will open up options for better world navigatin. | |||
<div class="gor-patch-section-title" style="margin:21px 0 11px 0;padding:0 0 7px 0;color:#dcb164;font-size:21px;font-weight:bold;border-bottom:1px solid #62472e;">Bug Fixes</div> | |||
* <span class="gor-patch-label-fix" style="display:inline-block;min-width:50px;margin-right:6px;padding:2px 7px;border-radius:10px;font-family:Arial,sans-serif;font-size:10px;font-weight:bold;letter-spacing:0.4px;line-height:1.3;text-align:center;text-transform:uppercase;color:#211515;background:#ca7c72;border:1px solid #e09b93;">Fixed</span> Updated client, somehow old code slipped in and revived the 'trade' screen when creating a new character. | |||
* <span class="gor-patch-label-fix" style="display:inline-block;min-width:50px;margin-right:6px;padding:2px 7px;border-radius:10px;font-family:Arial,sans-serif;font-size:10px;font-weight:bold;letter-spacing:0.4px;line-height:1.3;text-align:center;text-transform:uppercase;color:#211515;background:#ca7c72;border:1px solid #e09b93;">Fixed</span> Refactored Red Table code - NPC's were naked. | |||
* <span class="gor-patch-label-fix" style="display:inline-block;min-width:50px;margin-right:6px;padding:2px 7px;border-radius:10px;font-family:Arial,sans-serif;font-size:10px;font-weight:bold;letter-spacing:0.4px;line-height:1.3;text-align:center;text-transform:uppercase;color:#211515;background:#ca7c72;border:1px solid #e09b93;">Fixed</span> When any light source was activated, the light source did not activate fully and stayed off. This created a secondary bug where the lights would burn out even if protected. This was patched so that protected works as intended. | |||
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</div> | |||
<div class="gor-patch-separator" style="height:1px;margin:28px 16px;background:linear-gradient(to right,transparent,#8d653d,#d0a255,#8d653d,transparent);box-shadow:0 1px 0 rgba(0,0,0,0.65);"></div> | |||
<div id="patch-1" class="gor-patch-card" style="margin:0;background:linear-gradient(180deg,#291d15,#18110d);border:1px solid #795637;border-radius:8px;overflow:hidden;box-shadow:0 7px 20px rgba(0,0,0,0.48);box-sizing:border-box;"> | |||
<div class="gor-patch-heading" style="padding:21px 24px;background:linear-gradient(90deg,rgba(111,75,38,0.78),rgba(34,23,16,0.97));border-bottom:1px solid #805a37;box-sizing:border-box;"> | |||
<div class="gor-patch-title-row" style="display:flex;flex-wrap:wrap;align-items:center;gap:10px 16px;"> | |||
<div class="gor-patch-version" style="color:#f0ca7b;font-size:27px;font-weight:bold;line-height:1.2;text-shadow:0 2px 2px #000;">Version 1</div> | |||
</div> | </div> | ||
<div class="gor-patch-date" style="margin-top:8px;color:#c0ad90;font-size:14px;">'''Released:''' July 14, 2026</div> | <div class="gor-patch-date" style="margin-top:8px;color:#c0ad90;font-size:14px;">'''Released:''' July 14, 2026</div> | ||
Revision as of 13:46, 18 July 2026
Patch Notes
Follow the continuing development of Gor Ultima. Updates are arranged from newest to oldest, so the latest additions, improvements, and corrections always appear first.
Version 1
Latest
Released: July 17, 2026
Changes and Improvements
- Changed Added a new public door system , phasing out the old code. Will open up options for better world navigatin.
Bug Fixes
- Fixed Updated client, somehow old code slipped in and revived the 'trade' screen when creating a new character.
- Fixed Refactored Red Table code - NPC's were naked.
- Fixed When any light source was activated, the light source did not activate fully and stayed off. This created a secondary bug where the lights would burn out even if protected. This was patched so that protected works as intended.
Version 1
Released: July 14, 2026
Changes and Improvements
- Changed Finalized the patcher to pull updated client information for Ultima Gor.
- Changed Started progress on updating Wiki. Exporting help gump information to Wiki.
- Changed Refactored some memory leak scripts to prevent server resources from being used poorly.
- Changed Patched the launcher so that it will open hyperlinks with the host machines default browser.