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Enhanced Spell Systems

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Revision as of 22:29, 31 July 2026 by Joitz (talk | contribs) (Created page with "<nowiki>{{DISPLAYTITLE:Arcana Spellcasting}}</nowiki> The <nowiki>'''Arcana Spell System''' adds several specialized spell schools to '''Gor Ultima'''</nowiki>. These schools provide abilities for holy warriors, clerics, druids, rangers, bards, rogues, necromancers, and other specialized characters. Each school uses its own spellbook, primary casting skill, supporting skills, resources, and style of magic. Arcana works alongside the shard's normal Magery, Necromancy,...")
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{{DISPLAYTITLE:Arcana Spellcasting}}

The '''Arcana Spell System''' adds several specialized spell schools to '''Gor Ultima'''.

These schools provide abilities for holy warriors, clerics, druids, rangers, bards, rogues, necromancers, and other specialized characters. Each school uses its own spellbook, primary casting skill, supporting skills, resources, and style of magic.

Arcana works alongside the shard's normal Magery, Necromancy, Chivalry, and other spell systems. It does not replace their ordinary spellbooks or remove access to their existing spells.

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Books placed inside another bag, pouch, or container may not be found when opening the book or attempting to cast. The book must be directly inside your main backpack or equipped on your character.

Double-click the spellbook and select a known spell.

The spell information window displays its description, required reagents, skill requirement, mana cost, and any special resource such as tithing points.

You can cast directly from the information window or create a movable spell icon for faster access.

An Arcana scroll may also be double-clicked while it is in your backpack.

You must still have an appropriate spellbook for that school either equipped or loose in your main backpack. The scroll acts as the source of the spell even when that particular spell has not yet been added to the book.

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A spell may fail if:

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The primary casting skill contributes the largest amount to fizzle recovery. Evolved supporting skills add smaller amounts, while a matching active class can provide additional stability.

The total recovery chance is capped at '''14%'''.

When this occurs, you receive the message:

Arcana spells can receive a school-specific mana reduction from Evolved Skills and matching class bonuses. The combined Arcana reduction is capped at '''11%'''.

Standard Magery does not receive an additional Arcana-school reduction because its Evolved Skill mana efficiency is handled through the shard's normal spell system.

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A character with the proper spellbook, spell, skills, and resources can use the school. However, the [[Custom Class System|Custom Class System]] can provide additional synergy when:

{| style="width:100%; border-collapse:collapse; background:#211712; border:1px solid #5f452e;"

! style="padding:11px; text-align:left; color:#e0b45d;" | School

! style="padding:11px; text-align:left; color:#e0b45d;" | Spellbook

! style="padding:11px; text-align:left; color:#e0b45d;" | Primary Skill

! style="padding:11px; text-align:left; color:#e0b45d;" | Major Supporting Skills

! style="padding:11px; text-align:center; color:#e0b45d;" | Spells

|-

| style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Avatar

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Avatar Spell Book

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Chivalry

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Focus, Meditation, Magic Resistance

| style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 3

|-

| style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Bard

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Song Book

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Musicianship

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Peacemaking, Provocation, Discordance

| style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 16

|-

| style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Cleric

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Cleric Spellbook

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Spirit Speak

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Chivalry, Healing, Focus, Evaluating Intelligence

| style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 12

|-

| style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Druid

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Tome of Nature

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Animal Lore

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Animal Taming, Magery, Meditation, Camping

| style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 16

|-

| style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Ranger

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Ranger Survival Guide

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Archery

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Tactics, Tracking, Animal Lore

| style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 8

|-

| style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Rogue

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Rogue Abilities

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Stealing

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Hiding, Stealth, Snooping, Lockpicking

| style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 5

|-

| style="padding:10px 11px; color:#d9b36c; font-weight:bold;" | Undead

| style="padding:10px 11px;" | Undead Spells

| style="padding:10px 11px;" | Necromancy

| style="padding:10px 11px;" | Spirit Speak, Evaluating Intelligence, Focus

| style="padding:10px 11px; text-align:center;" | 13

|}

'''Primary skill:''' Chivalry

'''Supporting skills:''' Focus, Meditation, and Magic Resistance

'''Resources:''' Mana and tithing points

'''Skill range:''' 20.0 to 80.0 Chivalry

'''Primary skill:''' Musicianship

'''Supporting skills:''' Peacemaking, Provocation, and Discordance

'''Resources:''' Mana and a usable instrument

'''Skill range:''' 30.0 to 80.0 Musicianship

'''Primary skill:''' Spirit Speak

'''Supporting skills:''' Chivalry, Healing, Focus, and Evaluating Intelligence

'''Primary resource:''' Tithing points or piety

'''Skill range:''' 5.0 to 80.0 Spirit Speak

'''Primary skill:''' Animal Lore

'''Effect skill:''' Animal Taming

'''Supporting skills:''' Magery, Meditation, and Camping

'''Resources:''' Mana and reagents

'''Skill range:''' 15.0 to 98.0 Animal Lore

'''Primary skill:''' Archery

'''Effect skill:''' Tactics

'''Supporting skills:''' Tracking and Animal Lore

'''Resources:''' Mana and reagents

'''Skill range:''' 15.0 to 95.0 Archery

'''Primary skill:''' Stealing

'''Effect skill:''' Hiding

'''Supporting skills:''' Stealth, Snooping, and Lockpicking

'''Resources:''' Listed reagents for applicable abilities

Favored classes include Rogue, Assassin, Witch, and Illusionist.

'''Primary skill:''' Necromancy

'''Effect skill:''' Spirit Speak

'''Supporting skills:''' Evaluating Intelligence and Focus

'''Resources:''' Mana and necromantic reagents

'''Skill range:''' 5.0 to 90.0 Necromancy

{| style="width:100%; border-collapse:collapse; background:#211712; border:1px solid #5f452e;"

! style="padding:11px; text-align:left; color:#e0b45d;" | School

! style="padding:11px; text-align:left; color:#e0b45d;" | Evolution Levels Used for Mana Efficiency

|-

| style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Avatar

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Chivalry and Focus

|-

| style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Bard

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Musicianship, Peacemaking, Provocation, and Discordance

|-

| style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Cleric

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Spirit Speak and Chivalry

|-

| style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Druid

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Animal Lore, Magery, and Meditation

|-

| style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Ranger

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Archery and Tracking

|-

| style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Rogue

| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Stealing and Hiding

|-

| style="padding:10px 11px; color:#d9b36c;" | Undead

| style="padding:10px 11px;" | Necromancy and Spirit Speak

|}

For example:

The icon: