Skills
Skills in Gor Ultima are more than numbers on a character sheet. As a skill rises, its displayed name evolves to reflect increasing proficiency. The progression uses your base skill value, so temporary equipment bonuses do not change the title you have earned.
0.0 to 39.9 uses the normal skill name.
40.0 to 59.9 unlocks the first evolved title.
60.0 to 79.9 unlocks the second evolved title.
80.0 to 99.9 unlocks the expert title.
100.0 and above unlocks the mastery title.
Proficiency benefits scale from the character's base skill in ten-point steps, up to proficiency level 10. Many skills also feed one or more broader Skill Evolution Disciplines as they increase.
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Study weapons and armor to better understand their condition, construction, and combat value.
Evolution Names: What the Evolution Does:
Structural Insight: unlocks at proficiency level 5; Combat Analysis: +1% damage bonus per proficiency level; Maintenance Expertise: 3% wear reduction per proficiency level. |
Appeal to others for coin or aid, turning persistence and street sense into a social survival skill.
Evolution Names: What the Evolution Does:
Pitiful Appearance: +5% gold per proficiency level; Streetwise: 2% less criminal notice per proficiency level; Sympathy: +1% bonus-item chance per proficiency level. Linked Discipline:
Provisioner Discipline: Food, alchemy, taste, trade sense, and practical survival goods. |
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Establish safer and more useful camps while traveling through the wilderness.
Evolution Names: What the Evolution Does:
Wilderness Comfort: 5% faster regeneration at camp per proficiency level; Survivalist: 3% food-decay reduction per proficiency level; Safe Camp: 2% reduced nearby aggression per proficiency level. Linked Discipline:
Ranger Discipline: Bowcraft, tracking, campcraft, and fighting from the wilds. Explorer Discipline: Mining, lumber, mapping, fishing, and useful field judgment. |
Create and interpret maps, survey terrain, and support exploration across the wider world.
Evolution Names: What the Evolution Does:
Accurate Mapping: 2% map-quality improvement per proficiency level; Surveyor's Eye: 1% landmark-reveal benefit per proficiency level; Navigator: 5% faster map rendering per proficiency level. |
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Examine corpses and evidence to learn more about deaths, killers, and the circumstances surrounding them.
Evolution Names: What the Evolution Does:
Crime Scene Reading: +5 seconds of corpse information per proficiency level; Investigator: 2% chance per level to determine the killer's direction; Familiar Evidence: 3% reduction in false readings per level. Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply. |
Appraise and identify items, revealing value and useful information about equipment and relics.
Evolution Names: What the Evolution Does:
Surface Appraisal: unlocks at proficiency level 3; Merchant Awareness: 2% resale-price benefit per level; Arcane Recognition: 5% faster magical identification per level; Appraisal Master: unlocks at proficiency level 10. Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply. |
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Examine food and drink, recognize dangerous substances, and develop a refined understanding of consumables.
Evolution Names: What the Evolution Does:
Poison Detection: unlocks at proficiency level 3; Culinary Memory: 3% longer food-buff duration per level; Toxic Familiarity: 4% resistance to ingested poison per level. Linked Discipline:
Provisioner Discipline: Food, alchemy, taste, trade sense, and practical survival goods. |
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Understand the body, recognize vulnerable points, and support both martial damage and healing.
Evolution Names: What the Evolution Does:
Precision Knowledge: +1 minimum damage per proficiency level; Weak Point Reading: +1% critical-hit chance per level; Combat Physiology: 5% faster bandaging per level. Linked Discipline:
Warrior Discipline: Weapon pressure, survival, and close-quarters tempo. Oath Discipline: Chivalry, healing, defense, and oath-bound protection. |
Fight at range with bows and other ranged weapons, relying on aim, distance, and timing.
Evolution Names: What the Evolution Does:
Eagle Eye: +2% hit chance per proficiency level; Quick Nocking: +2% attack-speed benefit per level; Distance Judgment: 3% reduction to distance penalties per level. |
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Use fast piercing weapons with precision, mobility, and dueling technique.
Evolution Names: What the Evolution Does:
Bleeding Precision: 1.5% bleed chance per proficiency level; Fluid Footwork: 1% movement-speed benefit per level; Duelist Reflexes: 2% parry-timing benefit per level. |
Improve physical and mental recovery, helping stamina and mana return during prolonged activity.
Evolution Names: What the Evolution Does:
Inner Calm: +1 stamina regeneration per proficiency level; Mental Recovery: +1 mana regeneration while moving per level; Battle Recovery: 2% drain reduction per level. Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply. |
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Treat wounds with bandages and develop faster, steadier battlefield recovery.
Evolution Names: What the Evolution Does:
Steady Hands: 3% less interruption per proficiency level; Efficient Wrapping: 2% chance to conserve a bandage per level; Rapid Treatment: 4% faster recovery per level. |
Fight with blunt weapons that emphasize impact, stamina pressure, and punishment against defenses.
Evolution Names: What the Evolution Does:
Bone Crusher: 2% stamina-drain chance per proficiency level; Crushing Impact: 1% armor-degradation chance per level; Heavy Momentum: 2% bonus shield damage per level. |
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Defend with shields or weapon technique, reducing incoming danger through timing and disciplined guard.
Evolution Names: What the Evolution Does:
Shield Discipline: 3% less stamina drain per proficiency level; Reactive Guard: 0.5% chance per level to negate damage; Defensive Rhythm: +2 temporary defense when parrying. Linked Discipline:
Warrior Discipline: Weapon pressure, survival, and close-quarters tempo. Oath Discipline: Chivalry, healing, defense, and oath-bound protection. |
Master bladed weapons and sustained melee pressure through accuracy, cleaving, and battle rhythm.
Evolution Names: What the Evolution Does:
Keen Edge: 3% less durability loss per proficiency level; Cleaving Motion: 1% splash chance per level; Battle Tempo: 1% accuracy per consecutive hit. |
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Improve practical combat judgment, damage, opportunism, and control of the battlefield.
Evolution Names: What the Evolution Does:
Combat Awareness: +2% base damage per proficiency level; Opportunist: 3% more damage against weakened targets per level; Battlefield Discipline: 2% stamina-drain reduction per level. Linked Discipline:
Warrior Discipline: Weapon pressure, survival, and close-quarters tempo. Oath Discipline: Chivalry, healing, defense, and oath-bound protection. |
Fight unarmed and improve close-quarters control, durability, and grappling pressure.
Evolution Names: What the Evolution Does:
Grappler: 5% shorter disarm time per proficiency level; Iron Body: +1 physical resistance per level; Counter Grip: 1% stagger chance per level. |
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Follow a disciplined warrior tradition built around honor, timing, confidence, and martial focus.
Evolution Names: What the Evolution Does:
Honorable Presence: +1 resistance after a successful parry; Warrior Spirit: 3% stamina reduction benefit while at low health per level; Battle Meditation: +1 second to Confidence per level. Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply. |
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Create potions and mixtures while improving stability, potency, and efficient use of ingredients.
Evolution Names: What the Evolution Does:
Careful Mixing: 5% less explosion risk per proficiency level; Potent Brews: 2% longer potion duration per level; Efficient Brewing: 2% chance to conserve ingredients per level. Linked Discipline:
Provisioner Discipline: Food, alchemy, taste, trade sense, and practical survival goods. |
Forge metal weapons and armor, improving durability, material efficiency, and balance.
Evolution Names: What the Evolution Does:
Tempered Craft: 3% durability improvement per proficiency level; Efficient Hammering: 2% chance to conserve ingots per level; Master Balance: 1% accuracy improvement per level. |
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Craft bows and ammunition with greater accuracy, durability, and resource efficiency.
Evolution Names: What the Evolution Does:
Balanced Shafts: 1% accuracy improvement per proficiency level; Efficient Fletcher: 2% chance to conserve wood per level; Reinforced Crafting: 3% durability improvement per level. |
Shape wood into useful objects and structures with improved durability and material control.
Evolution Names: What the Evolution Does:
Precision Joinery: 3% durability improvement per proficiency level; Efficient Cutting: 2% chance to conserve wood per level; Structural Design: 2% weight reduction per level. |
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Prepare food and specialized meals that can support recovery and the shard's Magical Meal systems.
Evolution Names: What the Evolution Does:
Flavor Mastery: 3% longer food-buff duration per proficiency level; Efficient Preparation: 2% chance to conserve ingredients per level; Nourishing Meals: 3% more stamina restored per level. Linked Discipline:
Provisioner Discipline: Food, alchemy, taste, trade sense, and practical survival goods. |
Create scrolls and runic works while improving success, stability, and reagent efficiency.
Evolution Names: What the Evolution Does:
Arcane Precision: 2% better scroll success per proficiency level; Rune Stability: 5% slower decay per level; Efficient Scribing: 2% chance to conserve reagents per level. |
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Harvest timber more efficiently and improve the chance of finding valuable woods.
Evolution Names: What the Evolution Does:
Strong Swing: 4% faster harvesting per proficiency level; Wood Sense: 1% rare-wood chance per level; Enduring Labor: 3% less stamina drain per level. |
Extract ore and minerals, improve tool efficiency, and increase the chance of discovering rare resources.
Evolution Names: What the Evolution Does:
Deep Vein Sense: 1% rare-ore chance per proficiency level; Efficient Striking: 3% less tool wear per level; Enduring Miner: 3% less stamina drain per level. |
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Create clothing and armor from cloth and leather with better durability and material efficiency.
Evolution Names: What the Evolution Does:
Fine Stitching: 3% durability improvement per proficiency level; Efficient Sewing: 2% chance to conserve cloth per level; Reinforced Fabric: +1 armor bonus per level. |
Construct mechanical devices, tools, and gadgets with improved success and engineering precision.
Evolution Names: What the Evolution Does:
Mechanical Precision: 2% success-rate improvement per proficiency level; Efficient Assembly: 2% chance to conserve ingots per level; Complex Engineering: 3% reduction to exceptional-failure pressure per level. |
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Use oath-bound holy abilities for protection, endurance, and pressure against the undead.
Evolution Names: What the Evolution Does:
Sacred Resolve: 2% more damage against undead per proficiency level; Divine Fortitude: 3% shorter curse duration per level; Righteous Presence: 5% more karma gain per level. |
Read magical potential and strengthen the effectiveness and pressure of offensive spellcasting.
Evolution Names: What the Evolution Does:
Arcane Insight: +1% spell damage per proficiency level; Mana Reading: unlocks at proficiency level 5; Mental Pressure: +1% interruption pressure per level. |
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Practice the core arcane arts, improving casting stability, reagent efficiency, and mana use.
Evolution Names: What the Evolution Does:
Arcane Familiarity: 1% chance to conserve reagents per proficiency level; Stable Casting: 2% less interruption per level; Mana Efficiency: 1% lower mana cost per level. |
Recover mana and maintain magical endurance through deeper focus and faster return to regeneration.
Evolution Names: What the Evolution Does:
Tranquility: 3% more passive mana regeneration per proficiency level; Deep Focus: 2% less mana loss from incoming hits per level; Mystic Breathing: 4% faster start to mana regeneration per level. |
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Command death magic and grave-bound power, improving dark efficiency, recovery, and soul-oriented effects.
Evolution Names: What the Evolution Does:
Grave Affinity: 1.5% reagent conservation per proficiency level; Death's Familiarity: 2% reduction to necromantic penalties per level; Soul Leech: +1 mana per kill per level. |
Use stealth, mobility, and assassin techniques to move unseen and strike from advantageous positions.
Evolution Names: What the Evolution Does:
Silent Steps: 2% less chance of reveal per proficiency level; Shadow Recovery: 4% more hidden stamina regeneration per level; Assassin's Instinct: 2% more stealth damage per level. Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply. |
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Harden the mind and spirit against hostile magic, reducing harmful magical effects and damage.
Evolution Names: What the Evolution Does:
Arcane Hardening: 2% shorter debuff duration per proficiency level; Mental Barrier: 1% less magical damage per level; Reflective Instinct: 0.5% reflect chance per level. Linked Discipline:
Arcane Discipline: Magery, intellect, meditation, wards, and inscription. Death Discipline: Necromancy, spirit speech, poison, and grave-bound power. |
Commune with spirits and the dead, supporting necromancy, spiritual awareness, and soul-based systems.
Evolution Names: What the Evolution Does:
Spirit Communion: 2% passive mana benefit near corpses per proficiency level; Ghostly Awareness: unlocks at proficiency level 5; Ethereal Comfort: 3% reduction to resurrection penalties per level. |
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Practice a specialized school of magic using its own spellbook and scrolls, with transformations, enchantments, and connections to the shard's broader caster systems.
Evolution Names: What the Evolution Does:
Spellweaving Progression: The skill's evolved titles reflect increasing mastery of the school; Spell Access: Higher skill supports access to and effectiveness with Spellweaving magic; Caster Integration: The skill connects to transformations, enchantments, and other caster progression systems. Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply. |
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Study creatures to better understand their nature, condition, loyalty, and instincts.
Evolution Names: What the Evolution Does:
Beast Understanding: unlocks at proficiency level 5; Stable Bond: 3% less loyalty decay per level; Instinctive Reading: unlocks at proficiency level 8. Linked Discipline:
Ranger Discipline: Bowcraft, tracking, campcraft, and fighting from the wilds. Beast Discipline: Animal lore, taming, veterinary work, and command presence. |
Bring wild creatures under control and develop stronger bonds with long-term companions.
Evolution Names: What the Evolution Does:
Gentle Presence: 2% less taming aggression per proficiency level; Stable Bonding: 5% faster bonding per level; Alpha Handler: 1% bonus pet damage per level. |
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Harvest the waters, improve fishing speed, discover rare catches, and reduce danger at sea.
Evolution Names: What the Evolution Does:
Deep Water Sense: 1% rare-fish chance per proficiency level; Patient Angler: 4% faster fishing attempts per level; Sea Familiarity: 2% lower ambush risk per level. Linked Discipline:
Ranger Discipline: Bowcraft, tracking, campcraft, and fighting from the wilds. Explorer Discipline: Mining, lumber, mapping, fishing, and useful field judgment. |
Guide animals more reliably and exert greater control over creatures in the surrounding area.
Evolution Names: What the Evolution Does:
Animal Guidance: +1 tile of herding range per proficiency level; Calm Herd: 3% reliability improvement per level; Shepherd's Presence: 2% lower ambient aggression per level. |
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Follow trails, maintain targets for longer, and improve awareness while hunting through the world.
Evolution Names: What the Evolution Does:
Hunter's Trail: +2 seconds of tracking duration per proficiency level; Environmental Awareness: 1% movement-speed benefit while tracking per level; Predator Sense: unlocks at proficiency level 8. |
Treat and restore animal companions with faster healing and more efficient care.
Evolution Names: What the Evolution Does:
Compassionate Care: 4% faster pet healing per proficiency level; Stable Recovery: 3% reduction to resurrection penalties per level; Experienced Handler: 2% chance to conserve bandages per level. |
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Search for hidden creatures and concealed dangers with increasing perception and trap awareness.
Evolution Names: What the Evolution Does:
Keen Observation: +1 tile of reveal radius per proficiency level; Trap Awareness: unlocks at proficiency level 5; Hunter's Intuition: unlocks at proficiency level 8. Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work. |
Disappear from sight and become more comfortable remaining concealed.
Evolution Names: What the Evolution Does:
Natural Camouflage: reduces reveal radius by 1 tile; Shadow Comfort: 3% more stamina regeneration while hidden per level; Patient Hunter: +2 seconds to forced-reveal delay per level. Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work. |
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Open locked containers and mechanisms with greater speed, safety, and treasure awareness.
Evolution Names: What the Evolution Does:
Delicate Touch: 3% less lockpick breakage per proficiency level; Mechanical Familiarity: 4% faster lockpicking per level; Treasure Sense: 2% chest-quality improvement per level. Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work. |
Prepare and apply toxins while improving safety, persistence, and venom potency.
Evolution Names: What the Evolution Does:
Toxic Familiarity: 3% self-poison resistance per proficiency level; Lingering Venom: +1 poison tick of duration per level; Potent Mixtures: 2% chance to improve poison intensity per level. Linked Discipline:
Death Discipline: Necromancy, spirit speech, poison, and grave-bound power. Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work. |
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Disarm dangerous mechanisms with better safety, recognition, and repeat speed.
Evolution Names: What the Evolution Does:
Careful Hands: 3% less chance to detonate a trap per proficiency level; Mechanical Reading: unlocks at proficiency level 5; Disarm Momentum: 4% faster repeat speed per level. Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work. |
Inspect containers carried by others with greater speed and a lower chance of drawing attention.
Evolution Names: What the Evolution Does:
Quick Glance: 5% faster snooping per proficiency level; Light Fingers: 2% less chance of being noticed per level; Organized Theft: unlocks at proficiency level 10. Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work. |
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Take items through trained sleight of hand, improving stealth, escape, and carrying limits.
Evolution Names: What the Evolution Does:
Silent Lift: 2% less chance of detection per proficiency level; Escape Artist: +1 second of speed boost per level; Hidden Pockets: +2 stones to steal limit per level. Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work. |
Move while hidden with greater reliability, reduced noise, and longer movement chains.
Evolution Names: What the Evolution Does:
Soft Footsteps: 2% less sound per proficiency level; Darkness Affinity: 3% better night stealth per level; Ghost Movement: +1 stealth step per level. Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work. |
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Fight with thrown weapons, improving recovery, accuracy, and resource conservation.
Evolution Names: What the Evolution Does:
Quick Draw: 2% faster recovery per proficiency level; Precision Toss: 1.5% hit chance per level; Returning Arc: 3% chance to conserve ammunition per level. Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply. |
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Use music to weaken and disrupt enemies, extending the duration and severity of dissonant effects.
Evolution Names: What the Evolution Does:
Weakening Resonance: 2% stronger weakening per proficiency level, up to 20%; Lingering Dissonance: +2 seconds of duration per level; Crippling Frequency: 1% proc chance per level. |
Build the foundation of bardic performance, improving reliability, instrument care, and performance benefits.
Evolution Names: What the Evolution Does:
Perfect Pitch: 2% less failure per proficiency level; Traveling Melody: 3% less instrument wear per level; Crowd Performer: +10 Luck per level. |
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Calm creatures and conflict, extending pacification and improving defensive serenity.
Evolution Names: What the Evolution Does:
Calming Presence: +1 second of delay per proficiency level; Pacified Mind: 5% slower recovery for pacified targets per level; Serene Aura: 2% interruption resistance per level. |
Turn enemies against one another and improve the duration and control of provoked battles.
Evolution Names: What the Evolution Does:
Escalation: +2 seconds of fight duration per proficiency level; Chaotic Fury: 2% speed bonus per level; Manipulator: 3% reduction to retargeting per level. |