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Skills

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SKILLS AND EVOLUTIONS
Every skill can become part of a larger identity, with evolving titles, proficiency benefits, and connected disciplines.
Skills That Grow With Your Character

Skills in Gor Ultima are more than numbers on a character sheet. As a skill rises, its displayed name evolves to reflect increasing proficiency. The progression uses your base skill value, so temporary equipment bonuses do not change the title you have earned.

How Skill Evolution Works

0.0 to 39.9 uses the normal skill name.
40.0 to 59.9 unlocks the first evolved title.
60.0 to 79.9 unlocks the second evolved title.
80.0 to 99.9 unlocks the expert title.
100.0 and above unlocks the mastery title.

Proficiency benefits scale from the character's base skill in ten-point steps, up to proficiency level 10. Many skills also feed one or more broader Skill Evolution Disciplines as they increase.

GENERAL AND KNOWLEDGE
Observation, survival, appraisal, investigation, and the practical skills of everyday life.
Study weapons and armor to better understand their condition, construction, and combat value.

Evolution Names:
40.0: Gear Check  •  60.0: Steel Sense  •  80.0: Arms Expert  •  100.0+: Weapon Judge

What the Evolution Does:
Structural Insight: unlocks at proficiency level 5; Combat Analysis: +1% damage bonus per proficiency level; Maintenance Expertise: 3% wear reduction per proficiency level.
Linked Discipline:
Maker Discipline: Arms, forge, wood, cloth, mechanisms, and practical quality.
Appeal to others for coin or aid, turning persistence and street sense into a social survival skill.

Evolution Names:
40.0: Coin Plea  •  60.0: Streetwise  •  80.0: Pity Evoker  •  100.0+: Mendicant

What the Evolution Does:
Pitiful Appearance: +5% gold per proficiency level; Streetwise: 2% less criminal notice per proficiency level; Sympathy: +1% bonus-item chance per proficiency level.
Linked Discipline:
Provisioner Discipline: Food, alchemy, taste, trade sense, and practical survival goods.
Establish safer and more useful camps while traveling through the wilderness.

Evolution Names:
40.0: Fire Starter  •  60.0: Safe Camp  •  80.0: Wild Comfort  •  100.0+: Survivalist

What the Evolution Does:
Wilderness Comfort: 5% faster regeneration at camp per proficiency level; Survivalist: 3% food-decay reduction per proficiency level; Safe Camp: 2% reduced nearby aggression per proficiency level.
Linked Discipline:
Ranger Discipline: Bowcraft, tracking, campcraft, and fighting from the wilds.
Explorer Discipline: Mining, lumber, mapping, fishing, and useful field judgment.
Create and interpret maps, survey terrain, and support exploration across the wider world.

Evolution Names:
40.0: Map Maker  •  60.0: Surveyor Eye  •  80.0: Navigator  •  100.0+: Atlas Master

What the Evolution Does:
Accurate Mapping: 2% map-quality improvement per proficiency level; Surveyor's Eye: 1% landmark-reveal benefit per proficiency level; Navigator: 5% faster map rendering per proficiency level.
Linked Discipline:
Explorer Discipline: Mining, lumber, mapping, fishing, and useful field judgment.
Examine corpses and evidence to learn more about deaths, killers, and the circumstances surrounding them.

Evolution Names:
40.0: Clue Finder  •  60.0: Cold Trail  •  80.0: Crime Analyst  •  100.0+: Investigator

What the Evolution Does:
Crime Scene Reading: +5 seconds of corpse information per proficiency level; Investigator: 2% chance per level to determine the killer's direction; Familiar Evidence: 3% reduction in false readings per level.
Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply.
Appraise and identify items, revealing value and useful information about equipment and relics.

Evolution Names:
40.0: Quick Look  •  60.0: Value Sense  •  80.0: Relic Insight  •  100.0+: Appraisal

What the Evolution Does:
Surface Appraisal: unlocks at proficiency level 3; Merchant Awareness: 2% resale-price benefit per level; Arcane Recognition: 5% faster magical identification per level; Appraisal Master: unlocks at proficiency level 10.
Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply.
Examine food and drink, recognize dangerous substances, and develop a refined understanding of consumables.

Evolution Names:
40.0: Sip Test  •  60.0: Refined Palate  •  80.0: Venom Taster  •  100.0+: Connoisseur

What the Evolution Does:
Poison Detection: unlocks at proficiency level 3; Culinary Memory: 3% longer food-buff duration per level; Toxic Familiarity: 4% resistance to ingested poison per level.
Linked Discipline:
Provisioner Discipline: Food, alchemy, taste, trade sense, and practical survival goods.
COMBAT
Martial disciplines that shape how a character fights, survives, and controls the pace of battle.
Understand the body, recognize vulnerable points, and support both martial damage and healing.

Evolution Names:
40.0: Muscle Lore  •  60.0: Joint Sense  •  80.0: Weak Point  •  100.0+: Physiology

What the Evolution Does:
Precision Knowledge: +1 minimum damage per proficiency level; Weak Point Reading: +1% critical-hit chance per level; Combat Physiology: 5% faster bandaging per level.
Linked Discipline:
Warrior Discipline: Weapon pressure, survival, and close-quarters tempo.
Oath Discipline: Chivalry, healing, defense, and oath-bound protection.
Fight at range with bows and other ranged weapons, relying on aim, distance, and timing.

Evolution Names:
40.0: True Aim  •  60.0: Quick Nock  •  80.0: Eagle Eye  •  100.0+: Marksman

What the Evolution Does:
Eagle Eye: +2% hit chance per proficiency level; Quick Nocking: +2% attack-speed benefit per level; Distance Judgment: 3% reduction to distance penalties per level.
Linked Discipline:
Ranger Discipline: Bowcraft, tracking, campcraft, and fighting from the wilds.
Use fast piercing weapons with precision, mobility, and dueling technique.

Evolution Names:
40.0: Quick Thrust  •  60.0: Fluid Steps  •  80.0: Pierce Point  •  100.0+: Duelist

What the Evolution Does:
Bleeding Precision: 1.5% bleed chance per proficiency level; Fluid Footwork: 1% movement-speed benefit per level; Duelist Reflexes: 2% parry-timing benefit per level.
Linked Discipline:
Warrior Discipline: Weapon pressure, survival, and close-quarters tempo.
Improve physical and mental recovery, helping stamina and mana return during prolonged activity.

Evolution Names:
40.0: Inner Calm  •  60.0: Deep Breath  •  80.0: Battle Focus  •  100.0+: Enlightenment

What the Evolution Does:
Inner Calm: +1 stamina regeneration per proficiency level; Mental Recovery: +1 mana regeneration while moving per level; Battle Recovery: 2% drain reduction per level.
Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply.
Treat wounds with bandages and develop faster, steadier battlefield recovery.

Evolution Names:
40.0: First Aid  •  60.0: Steady Hands  •  80.0: Rapid Triage  •  100.0+: Master Healer

What the Evolution Does:
Steady Hands: 3% less interruption per proficiency level; Efficient Wrapping: 2% chance to conserve a bandage per level; Rapid Treatment: 4% faster recovery per level.
Linked Discipline:
Oath Discipline: Chivalry, healing, defense, and oath-bound protection.
Fight with blunt weapons that emphasize impact, stamina pressure, and punishment against defenses.

Evolution Names:
40.0: Blunt Force  •  60.0: Bone Crusher  •  80.0: Heavy Impact  •  100.0+: Mace Master

What the Evolution Does:
Bone Crusher: 2% stamina-drain chance per proficiency level; Crushing Impact: 1% armor-degradation chance per level; Heavy Momentum: 2% bonus shield damage per level.
Linked Discipline:
Warrior Discipline: Weapon pressure, survival, and close-quarters tempo.
Defend with shields or weapon technique, reducing incoming danger through timing and disciplined guard.

Evolution Names:
40.0: Firm Block  •  60.0: Active Guard  •  80.0: Deflect Blow  •  100.0+: Shield Master

What the Evolution Does:
Shield Discipline: 3% less stamina drain per proficiency level; Reactive Guard: 0.5% chance per level to negate damage; Defensive Rhythm: +2 temporary defense when parrying.
Linked Discipline:
Warrior Discipline: Weapon pressure, survival, and close-quarters tempo.
Oath Discipline: Chivalry, healing, defense, and oath-bound protection.
Master bladed weapons and sustained melee pressure through accuracy, cleaving, and battle rhythm.

Evolution Names:
40.0: Keen Edge  •  60.0: Swift Cleave  •  80.0: Battle Tempo  •  100.0+: Blade Master

What the Evolution Does:
Keen Edge: 3% less durability loss per proficiency level; Cleaving Motion: 1% splash chance per level; Battle Tempo: 1% accuracy per consecutive hit.
Linked Discipline:
Warrior Discipline: Weapon pressure, survival, and close-quarters tempo.
Improve practical combat judgment, damage, opportunism, and control of the battlefield.

Evolution Names:
40.0: Combat Sense  •  60.0: Opportunist  •  80.0: Battle Flow  •  100.0+: Tactician

What the Evolution Does:
Combat Awareness: +2% base damage per proficiency level; Opportunist: 3% more damage against weakened targets per level; Battlefield Discipline: 2% stamina-drain reduction per level.
Linked Discipline:
Warrior Discipline: Weapon pressure, survival, and close-quarters tempo.
Oath Discipline: Chivalry, healing, defense, and oath-bound protection.
Fight unarmed and improve close-quarters control, durability, and grappling pressure.

Evolution Names:
40.0: Brawler  •  60.0: Grappler  •  80.0: Iron Grip  •  100.0+: Enforcer

What the Evolution Does:
Grappler: 5% shorter disarm time per proficiency level; Iron Body: +1 physical resistance per level; Counter Grip: 1% stagger chance per level.
Linked Discipline:
Warrior Discipline: Weapon pressure, survival, and close-quarters tempo.
Follow a disciplined warrior tradition built around honor, timing, confidence, and martial focus.

Evolution Names:
40.0: Honor Code  •  60.0: Bushi Spirit  •  80.0: Samurai Way  •  100.0+: Ronin

What the Evolution Does:
Honorable Presence: +1 resistance after a successful parry; Warrior Spirit: 3% stamina reduction benefit while at low health per level; Battle Meditation: +1 second to Confidence per level.
Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply.
TRADE AND CRAFTING
Professions that turn raw materials, knowledge, and practice into valuable goods.
Create potions and mixtures while improving stability, potency, and efficient use of ingredients.

Evolution Names:
40.0: Careful Mix  •  60.0: Potent Brew  •  80.0: Flask Genius  •  100.0+: Grand Chemist

What the Evolution Does:
Careful Mixing: 5% less explosion risk per proficiency level; Potent Brews: 2% longer potion duration per level; Efficient Brewing: 2% chance to conserve ingredients per level.
Linked Discipline:
Provisioner Discipline: Food, alchemy, taste, trade sense, and practical survival goods.
Forge metal weapons and armor, improving durability, material efficiency, and balance.

Evolution Names:
40.0: Hot Forge  •  60.0: Solid Strike  •  80.0: Temper Metal  •  100.0+: Master Smith

What the Evolution Does:
Tempered Craft: 3% durability improvement per proficiency level; Efficient Hammering: 2% chance to conserve ingots per level; Master Balance: 1% accuracy improvement per level.
Linked Discipline:
Maker Discipline: Arms, forge, wood, cloth, mechanisms, and practical quality.
Craft bows and ammunition with greater accuracy, durability, and resource efficiency.

Evolution Names:
40.0: True Shaft  •  60.0: Even Fletch  •  80.0: Bow Artisan  •  100.0+: Bow Master

What the Evolution Does:
Balanced Shafts: 1% accuracy improvement per proficiency level; Efficient Fletcher: 2% chance to conserve wood per level; Reinforced Crafting: 3% durability improvement per level.
Linked Discipline:
Maker Discipline: Arms, forge, wood, cloth, mechanisms, and practical quality.
Shape wood into useful objects and structures with improved durability and material control.

Evolution Names:
40.0: Clean Cut  •  60.0: Wood Joiner  •  80.0: Wood Artisan  •  100.0+: Master Carver

What the Evolution Does:
Precision Joinery: 3% durability improvement per proficiency level; Efficient Cutting: 2% chance to conserve wood per level; Structural Design: 2% weight reduction per level.
Linked Discipline:
Maker Discipline: Arms, forge, wood, cloth, mechanisms, and practical quality.
Prepare food and specialized meals that can support recovery and the shard's Magical Meal systems.

Evolution Names:
40.0: Spice Sense  •  60.0: Prep Work  •  80.0: Hearty Meal  •  100.0+: Gourmet Chef

What the Evolution Does:
Flavor Mastery: 3% longer food-buff duration per proficiency level; Efficient Preparation: 2% chance to conserve ingredients per level; Nourishing Meals: 3% more stamina restored per level.
Linked Discipline:
Provisioner Discipline: Food, alchemy, taste, trade sense, and practical survival goods.
Create scrolls and runic works while improving success, stability, and reagent efficiency.

Evolution Names:
40.0: Clean Ink  •  60.0: Rune Form  •  80.0: Scroll Art  •  100.0+: Runic Scholar

What the Evolution Does:
Arcane Precision: 2% better scroll success per proficiency level; Rune Stability: 5% slower decay per level; Efficient Scribing: 2% chance to conserve reagents per level.
Linked Discipline:
Arcane Discipline: Magery, intellect, meditation, wards, and inscription.
Harvest timber more efficiently and improve the chance of finding valuable woods.

Evolution Names:
40.0: Solid Chop  •  60.0: Wood Sense  •  80.0: Timber Jack  •  100.0+: Forest Warden

What the Evolution Does:
Strong Swing: 4% faster harvesting per proficiency level; Wood Sense: 1% rare-wood chance per level; Enduring Labor: 3% less stamina drain per level.
Linked Discipline:
Explorer Discipline: Mining, lumber, mapping, fishing, and useful field judgment.
Extract ore and minerals, improve tool efficiency, and increase the chance of discovering rare resources.

Evolution Names:
40.0: Rock Strike  •  60.0: Vein Sense  •  80.0: Deep Digger  •  100.0+: Ore Master

What the Evolution Does:
Deep Vein Sense: 1% rare-ore chance per proficiency level; Efficient Striking: 3% less tool wear per level; Enduring Miner: 3% less stamina drain per level.
Linked Discipline:
Explorer Discipline: Mining, lumber, mapping, fishing, and useful field judgment.
Create clothing and armor from cloth and leather with better durability and material efficiency.

Evolution Names:
40.0: Clean Hem  •  60.0: Fine Stitch  •  80.0: Silk Touch  •  100.0+: Master Weaver

What the Evolution Does:
Fine Stitching: 3% durability improvement per proficiency level; Efficient Sewing: 2% chance to conserve cloth per level; Reinforced Fabric: +1 armor bonus per level.
Linked Discipline:
Maker Discipline: Arms, forge, wood, cloth, mechanisms, and practical quality.
Construct mechanical devices, tools, and gadgets with improved success and engineering precision.

Evolution Names:
40.0: Gear Work  •  60.0: Clockwork  •  80.0: Gadgeteer  •  100.0+: Master Tinker

What the Evolution Does:
Mechanical Precision: 2% success-rate improvement per proficiency level; Efficient Assembly: 2% chance to conserve ingots per level; Complex Engineering: 3% reduction to exceptional-failure pressure per level.
Linked Discipline:
Maker Discipline: Arms, forge, wood, cloth, mechanisms, and practical quality.
MAGIC
Sacred, arcane, spiritual, and shadowed disciplines that shape supernatural power.
Use oath-bound holy abilities for protection, endurance, and pressure against the undead.

Evolution Names:
40.0: Holy Resolve  •  60.0: Pure Heart  •  80.0: Divine Will  •  100.0+: Paladin

What the Evolution Does:
Sacred Resolve: 2% more damage against undead per proficiency level; Divine Fortitude: 3% shorter curse duration per level; Righteous Presence: 5% more karma gain per level.
Linked Discipline:
Oath Discipline: Chivalry, healing, defense, and oath-bound protection.
Read magical potential and strengthen the effectiveness and pressure of offensive spellcasting.

Evolution Names:
40.0: Shrewdness  •  60.0: Intellect  •  80.0: Arcane Sight  •  100.0+: Cognition

What the Evolution Does:
Arcane Insight: +1% spell damage per proficiency level; Mana Reading: unlocks at proficiency level 5; Mental Pressure: +1% interruption pressure per level.
Linked Discipline:
Arcane Discipline: Magery, intellect, meditation, wards, and inscription.
Practice the core arcane arts, improving casting stability, reagent efficiency, and mana use.

Evolution Names:
40.0: Spell Craft  •  60.0: Stable Cast  •  80.0: Mana Weave  •  100.0+: Archmage

What the Evolution Does:
Arcane Familiarity: 1% chance to conserve reagents per proficiency level; Stable Casting: 2% less interruption per level; Mana Efficiency: 1% lower mana cost per level.
Linked Discipline:
Arcane Discipline: Magery, intellect, meditation, wards, and inscription.
Recover mana and maintain magical endurance through deeper focus and faster return to regeneration.

Evolution Names:
40.0: Mantra  •  60.0: Serenity  •  80.0: Tranquility  •  100.0+: Deep Focus

What the Evolution Does:
Tranquility: 3% more passive mana regeneration per proficiency level; Deep Focus: 2% less mana loss from incoming hits per level; Mystic Breathing: 4% faster start to mana regeneration per level.
Linked Discipline:
Arcane Discipline: Magery, intellect, meditation, wards, and inscription.
Command death magic and grave-bound power, improving dark efficiency, recovery, and soul-oriented effects.

Evolution Names:
40.0: Dark Arts  •  60.0: Grave Sense  •  80.0: Soul Leech  •  100.0+: Deathfused

What the Evolution Does:
Grave Affinity: 1.5% reagent conservation per proficiency level; Death's Familiarity: 2% reduction to necromantic penalties per level; Soul Leech: +1 mana per kill per level.
Linked Discipline:
Death Discipline: Necromancy, spirit speech, poison, and grave-bound power.
Use stealth, mobility, and assassin techniques to move unseen and strike from advantageous positions.

Evolution Names:
40.0: Silent Step  •  60.0: Shinobi Arts  •  80.0: Assassin Vow  •  100.0+: Shadowmaster

What the Evolution Does:
Silent Steps: 2% less chance of reveal per proficiency level; Shadow Recovery: 4% more hidden stamina regeneration per level; Assassin's Instinct: 2% more stealth damage per level.
Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply.
Harden the mind and spirit against hostile magic, reducing harmful magical effects and damage.

Evolution Names:
40.0: Ward Aura  •  60.0: Mind Barrier  •  80.0: Spell Shield  •  100.0+: Spellwarding

What the Evolution Does:
Arcane Hardening: 2% shorter debuff duration per proficiency level; Mental Barrier: 1% less magical damage per level; Reflective Instinct: 0.5% reflect chance per level.
Linked Discipline:
Arcane Discipline: Magery, intellect, meditation, wards, and inscription.
Death Discipline: Necromancy, spirit speech, poison, and grave-bound power.
Commune with spirits and the dead, supporting necromancy, spiritual awareness, and soul-based systems.

Evolution Names:
40.0: Ghost Sense  •  60.0: Medium  •  80.0: Spirit Link  •  100.0+: Spirit Walker

What the Evolution Does:
Spirit Communion: 2% passive mana benefit near corpses per proficiency level; Ghostly Awareness: unlocks at proficiency level 5; Ethereal Comfort: 3% reduction to resurrection penalties per level.
Linked Discipline:
Death Discipline: Necromancy, spirit speech, poison, and grave-bound power.
Practice a specialized school of magic using its own spellbook and scrolls, with transformations, enchantments, and connections to the shard's broader caster systems.

Evolution Names:
40.0: Fey Touched  •  60.0: Nature Link  •  80.0: Shared Energy  •  100.0+: Weave Master

What the Evolution Does:
Spellweaving Progression: The skill's evolved titles reflect increasing mastery of the school; Spell Access: Higher skill supports access to and effectiveness with Spellweaving magic; Caster Integration: The skill connects to transformations, enchantments, and other caster progression systems.
Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply.
WILDERNESS AND ANIMALS
Skills for living beyond the walls, working with animals, and reading the natural world.
Study creatures to better understand their nature, condition, loyalty, and instincts.

Evolution Names:
40.0: Pet Sense  •  60.0: Beast Bond  •  80.0: Wild Instinct  •  100.0+: Beast Lore

What the Evolution Does:
Beast Understanding: unlocks at proficiency level 5; Stable Bond: 3% less loyalty decay per level; Instinctive Reading: unlocks at proficiency level 8.
Linked Discipline:
Ranger Discipline: Bowcraft, tracking, campcraft, and fighting from the wilds.
Beast Discipline: Animal lore, taming, veterinary work, and command presence.
Bring wild creatures under control and develop stronger bonds with long-term companions.

Evolution Names:
40.0: Gentle Touch  •  60.0: Wild Bond  •  80.0: Pack Leader  •  100.0+: Beast Master

What the Evolution Does:
Gentle Presence: 2% less taming aggression per proficiency level; Stable Bonding: 5% faster bonding per level; Alpha Handler: 1% bonus pet damage per level.
Linked Discipline:
Beast Discipline: Animal lore, taming, veterinary work, and command presence.
Harvest the waters, improve fishing speed, discover rare catches, and reduce danger at sea.

Evolution Names:
40.0: Cast Line  •  60.0: Reel Steady  •  80.0: Deep Sea Lore  •  100.0+: Master Angler

What the Evolution Does:
Deep Water Sense: 1% rare-fish chance per proficiency level; Patient Angler: 4% faster fishing attempts per level; Sea Familiarity: 2% lower ambush risk per level.
Linked Discipline:
Ranger Discipline: Bowcraft, tracking, campcraft, and fighting from the wilds.
Explorer Discipline: Mining, lumber, mapping, fishing, and useful field judgment.
Guide animals more reliably and exert greater control over creatures in the surrounding area.

Evolution Names:
40.0: Flock Guide  •  60.0: Calm Herd  •  80.0: Flock Master  •  100.0+: Shepherding

What the Evolution Does:
Animal Guidance: +1 tile of herding range per proficiency level; Calm Herd: 3% reliability improvement per level; Shepherd's Presence: 2% lower ambient aggression per level.
Linked Discipline:
Beast Discipline: Animal lore, taming, veterinary work, and command presence.
Follow trails, maintain targets for longer, and improve awareness while hunting through the world.

Evolution Names:
40.0: Print Reader  •  60.0: Hunt Trail  •  80.0: Prey Sense  •  100.0+: Pathfinder

What the Evolution Does:
Hunter's Trail: +2 seconds of tracking duration per proficiency level; Environmental Awareness: 1% movement-speed benefit while tracking per level; Predator Sense: unlocks at proficiency level 8.
Linked Discipline:
Ranger Discipline: Bowcraft, tracking, campcraft, and fighting from the wilds.
Treat and restore animal companions with faster healing and more efficient care.

Evolution Names:
40.0: Pet First Aid  •  60.0: Stable Care  •  80.0: Wild Triage  •  100.0+: Beast Healer

What the Evolution Does:
Compassionate Care: 4% faster pet healing per proficiency level; Stable Recovery: 3% reduction to resurrection penalties per level; Experienced Handler: 2% chance to conserve bandages per level.
Linked Discipline:
Beast Discipline: Animal lore, taming, veterinary work, and command presence.
THIEVING AND SHADOW
Stealth, theft, hidden movement, traps, toxins, and the skills of those who work unseen.
Search for hidden creatures and concealed dangers with increasing perception and trap awareness.

Evolution Names:
40.0: Sharp Eye  •  60.0: Trap Sense  •  80.0: Unveil  •  100.0+: True Sight

What the Evolution Does:
Keen Observation: +1 tile of reveal radius per proficiency level; Trap Awareness: unlocks at proficiency level 5; Hunter's Intuition: unlocks at proficiency level 8.
Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work.
Disappear from sight and become more comfortable remaining concealed.

Evolution Names:
40.0: Blend In  •  60.0: Unseen  •  80.0: Shadow Cloak  •  100.0+: Shadow Master

What the Evolution Does:
Natural Camouflage: reduces reveal radius by 1 tile; Shadow Comfort: 3% more stamina regeneration while hidden per level; Patient Hunter: +2 seconds to forced-reveal delay per level.
Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work.
Open locked containers and mechanisms with greater speed, safety, and treasure awareness.

Evolution Names:
40.0: Locksmith  •  60.0: Fine Touch  •  80.0: Safe Cracker  •  100.0+: Key Master

What the Evolution Does:
Delicate Touch: 3% less lockpick breakage per proficiency level; Mechanical Familiarity: 4% faster lockpicking per level; Treasure Sense: 2% chest-quality improvement per level.
Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work.
Prepare and apply toxins while improving safety, persistence, and venom potency.

Evolution Names:
40.0: Toxic Mix  •  60.0: Tainted Edge  •  80.0: Deadly Brew  •  100.0+: Venomcraft

What the Evolution Does:
Toxic Familiarity: 3% self-poison resistance per proficiency level; Lingering Venom: +1 poison tick of duration per level; Potent Mixtures: 2% chance to improve poison intensity per level.
Linked Discipline:
Death Discipline: Necromancy, spirit speech, poison, and grave-bound power.
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work.
Disarm dangerous mechanisms with better safety, recognition, and repeat speed.

Evolution Names:
40.0: Careful Hands  •  60.0: Wire Snip  •  80.0: Disarm Art  •  100.0+: Trap Master

What the Evolution Does:
Careful Hands: 3% less chance to detonate a trap per proficiency level; Mechanical Reading: unlocks at proficiency level 5; Disarm Momentum: 4% faster repeat speed per level.
Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work.
Inspect containers carried by others with greater speed and a lower chance of drawing attention.

Evolution Names:
40.0: Quick Glance  •  60.0: Peeping Tom  •  80.0: Light Fingers  •  100.0+: Pouch Spy

What the Evolution Does:
Quick Glance: 5% faster snooping per proficiency level; Light Fingers: 2% less chance of being noticed per level; Organized Theft: unlocks at proficiency level 10.
Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work.
Take items through trained sleight of hand, improving stealth, escape, and carrying limits.

Evolution Names:
40.0: Swift Swipe  •  60.0: Silent Lift  •  80.0: Pickpocket  •  100.0+: Grand Thief

What the Evolution Does:
Silent Lift: 2% less chance of detection per proficiency level; Escape Artist: +1 second of speed boost per level; Hidden Pockets: +2 stones to steal limit per level.
Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work.
Move while hidden with greater reliability, reduced noise, and longer movement chains.

Evolution Names:
40.0: Soft Step  •  60.0: Silent Walk  •  80.0: Ghost Move  •  100.0+: Phantom Walk

What the Evolution Does:
Soft Footsteps: 2% less sound per proficiency level; Darkness Affinity: 3% better night stealth per level; Ghost Movement: +1 stealth step per level.
Linked Discipline:
Shadow Discipline: Stealth, hidden movement, theft, locks, traps, and poison work.
Fight with thrown weapons, improving recovery, accuracy, and resource conservation.

Evolution Names:
40.0: Quick Toss  •  60.0: Sure Throw  •  80.0: Returning Arc  •  100.0+: Hurling

What the Evolution Does:
Quick Draw: 2% faster recovery per proficiency level; Precision Toss: 1.5% hit chance per level; Returning Arc: 3% chance to conserve ammunition per level.
Linked Discipline:
No dedicated Skill Evolution Discipline is currently assigned. Its proficiency titles and configured effects still apply.
BARDIC
Music as skill, influence, control, and power.
Use music to weaken and disrupt enemies, extending the duration and severity of dissonant effects.

Evolution Names:
40.0: Discord Note  •  60.0: Dissonance  •  80.0: Harsh Echo  •  100.0+: Harmonic Ruin

What the Evolution Does:
Weakening Resonance: 2% stronger weakening per proficiency level, up to 20%; Lingering Dissonance: +2 seconds of duration per level; Crippling Frequency: 1% proc chance per level.
Linked Discipline:
Bardic Discipline: Song, discord, provocation, and calming control.
Build the foundation of bardic performance, improving reliability, instrument care, and performance benefits.

Evolution Names:
40.0: Basic Tune  •  60.0: Pitch Perfect  •  80.0: Melodic Art  •  100.0+: Maestro

What the Evolution Does:
Perfect Pitch: 2% less failure per proficiency level; Traveling Melody: 3% less instrument wear per level; Crowd Performer: +10 Luck per level.
Linked Discipline:
Bardic Discipline: Song, discord, provocation, and calming control.
Calm creatures and conflict, extending pacification and improving defensive serenity.

Evolution Names:
40.0: Calm Chord  •  60.0: Soothing Tune  •  80.0: Serene Aura  •  100.0+: Harmony

What the Evolution Does:
Calming Presence: +1 second of delay per proficiency level; Pacified Mind: 5% slower recovery for pacified targets per level; Serene Aura: 2% interruption resistance per level.
Linked Discipline:
Bardic Discipline: Song, discord, provocation, and calming control.
Turn enemies against one another and improve the duration and control of provoked battles.

Evolution Names:
40.0: Incite Anger  •  60.0: Escalation  •  80.0: Chaotic Fury  •  100.0+: Puppetmaster

What the Evolution Does:
Escalation: +2 seconds of fight duration per proficiency level; Chaotic Fury: 2% speed bonus per level; Manipulator: 3% reduction to retargeting per level.
Linked Discipline:
Bardic Discipline: Song, discord, provocation, and calming control.
A skill is not merely trained. It becomes part of who your character is.
Raise your craft. Refine your discipline. Earn a new name for what you have mastered.