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<div style="margin:0; padding:24px 24px 20px 24px; text-align:center; line-height:1.2; background:linear-gradient(180deg,#3b2118 0%,#1b120e 100%); border-bottom:1px solid #7d5b37;"> | <div style="margin:0; padding:24px 24px 20px 24px; text-align:center; line-height:1.2; background:linear-gradient(180deg,#3b2118 0%,#1b120e 100%); border-bottom:1px solid #7d5b37;"> | ||
<div style="margin:0; padding:0; font-size:36px; line-height:1.18; font-weight:bold; letter-spacing:2px; color:#e0b45d; text-shadow:2px 2px 4px #000;">FEATURES | <div style="margin:0; padding:0; font-size:36px; line-height:1.18; font-weight:bold; letter-spacing:2px; color:#e0b45d; text-shadow:2px 2px 4px #000;">FEATURES</div> | ||
<div style="margin:10px 0 0 0; padding:0; font-size:18px; line-height:1.35; color:#c9bba6; font-style:italic;">A familiar world transformed by custom progression, living systems, deep character development, exploration, and the society of Gor.</div> | <div style="margin:10px 0 0 0; padding:0; font-size:18px; line-height:1.35; color:#c9bba6; font-style:italic;">A familiar world transformed by custom progression, living systems, deep character development, exploration, and the society of Gor.</div> | ||
</div> | </div> | ||
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| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Custom Class System]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Choose from a wide range of martial, magical, support, crafting, rogue, ranged, and hybrid paths. Classes provide identity beyond a basic collection of skills and connect characters to specialized systems and styles of play.</div> | <div style="margin-top:9px; line-height:1.6;">Choose from a wide range of martial, magical, support, crafting, rogue, ranged, and hybrid paths. Classes provide identity beyond a basic collection of skills and connect characters to specialized systems and styles of play.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Class Mastery]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Classes can be leveled and mastered. Reaching mastery represents a major achievement and can unlock additional class systems, long-term bonuses, and new progression opportunities.</div> | <div style="margin-top:9px; line-height:1.6;">Classes can be leveled and mastered. Reaching mastery represents a major achievement and can unlock additional class systems, long-term bonuses, and new progression opportunities.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Jack of All Trades]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Players who dedicate themselves to mastering multiple classes can build toward a broader progression path that rewards long-term development across many disciplines.</div> | <div style="margin-top:9px; line-height:1.6;">Players who dedicate themselves to mastering multiple classes can build toward a broader progression path that rewards long-term development across many disciplines.</div> | ||
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| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Achievement System]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Earn achievements across combat, PvP, dungeons, gathering, crafting, wealth, progression, Pet Fusion, maritime activity, and special feats. Completed achievements award points and can provide additional rewards.</div> | <div style="margin-top:9px; line-height:1.6;">Earn achievements across combat, PvP, dungeons, gathering, crafting, wealth, progression, Pet Fusion, maritime activity, and special feats. Completed achievements award points and can provide additional rewards.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Player Leveling]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Character growth extends beyond ordinary skill advancement. Gain experience, increase your level, develop statistics, earn progression rewards, and pursue a longer journey from new arrival to established veteran.</div> | <div style="margin-top:9px; line-height:1.6;">Character growth extends beyond ordinary skill advancement. Gain experience, increase your level, develop statistics, earn progression rewards, and pursue a longer journey from new arrival to established veteran.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Skill Proficiency]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Skills develop named stages of proficiency as your expertise grows. Combat, magic, crafting, wilderness, rogue, bard, and support skills can each gain their own identity on the road toward mastery.</div> | <div style="margin-top:9px; line-height:1.6;">Skills develop named stages of proficiency as your expertise grows. Combat, magic, crafting, wilderness, rogue, bard, and support skills can each gain their own identity on the road toward mastery.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Evolved Skills]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Skills can become part of deeper progression layers that support class abilities, companions, wand accuracy, crafting, gathering, food, and other specialized systems.</div> | <div style="margin-top:9px; line-height:1.6;">Skills can become part of deeper progression layers that support class abilities, companions, wand accuracy, crafting, gathering, food, and other specialized systems.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Skill Evolution Trees]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Advanced skill development can branch into specialized progression, allowing experienced characters to further shape how familiar skills support their preferred style of play.</div> | <div style="margin-top:9px; line-height:1.6;">Advanced skill development can branch into specialized progression, allowing experienced characters to further shape how familiar skills support their preferred style of play.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Study Books]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Discover manuals and tomes that allow a character to study a skill while logged out. Different books can support different training limits, and extended study may provide accelerated learning when the character returns.</div> | <div style="margin-top:9px; line-height:1.6;">Discover manuals and tomes that allow a character to study a skill while logged out. Different books can support different training limits, and extended study may provide accelerated learning when the character returns.</div> | ||
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| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Summoner Progression]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Summoners can develop meaningful summoned companions whose progress is remembered by creature family. Levels, experience, abilities, and chosen bonuses can remain part of that summon's continuing identity.</div> | <div style="margin-top:9px; line-height:1.6;">Summoners can develop meaningful summoned companions whose progress is remembered by creature family. Levels, experience, abilities, and chosen bonuses can remain part of that summon's continuing identity.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Esper Companions]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Each class can form a bond with its own persistent Esper. Espers gain experience, levels, abilities, bond, history, and combat growth while fighting and living beside their owner.</div> | <div style="margin-top:9px; line-height:1.6;">Each class can form a bond with its own persistent Esper. Espers gain experience, levels, abilities, bond, history, and combat growth while fighting and living beside their owner.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Esper Care and Personality]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Feed, groom, train, meditate with, encourage, and calm your Esper. Its care history, battles, deaths, bond, and other milestones become part of its saved story.</div> | <div style="margin-top:9px; line-height:1.6;">Feed, groom, train, meditate with, encourage, and calm your Esper. Its care history, battles, deaths, bond, and other milestones become part of its saved story.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Esper Rage]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Through growth and ability development, an Esper can unlock a powerful Rage Form that changes its appearance and temporarily increases its combat potential.</div> | <div style="margin-top:9px; line-height:1.6;">Through growth and ability development, an Esper can unlock a powerful Rage Form that changes its appearance and temporarily increases its combat potential.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Pet Leveling and Care]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Animal companions can have progression of their own. Develop pets through experience, levels, care, grooming, loyalty, and specialized growth systems that make a trusted creature more than a replaceable follower.</div> | <div style="margin-top:9px; line-height:1.6;">Animal companions can have progression of their own. Develop pets through experience, levels, care, grooming, loyalty, and specialized growth systems that make a trusted creature more than a replaceable follower.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Pet Fusion]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Experienced tamers can bind the essence of one controlled creature into another, creating temporary combinations of statistics, resistances, damage, traits, and specialized spirit-based effects.</div> | <div style="margin-top:9px; line-height:1.6;">Experienced tamers can bind the essence of one controlled creature into another, creating temporary combinations of statistics, resistances, damage, traits, and specialized spirit-based effects.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Animal Broker and Taming Contracts]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Animal brokers provide work for dedicated tamers through creature contracts and taming orders. Rare and valuable animals can command greater rewards, while specialized pet rewards include growth support, bonding, dyes, control improvements, and unusual transformations.</div> | <div style="margin-top:9px; line-height:1.6;">Animal brokers provide work for dedicated tamers through creature contracts and taming orders. Rare and valuable animals can command greater rewards, while specialized pet rewards include growth support, bonding, dyes, control improvements, and unusual transformations.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Pet Shrinking and Hitching]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Special pet-management tools allow eligible companions to be safely stored, transported, and managed through shrinking, leashes, bags, and hitching posts.</div> | <div style="margin-top:9px; line-height:1.6;">Special pet-management tools allow eligible companions to be safely stored, transported, and managed through shrinking, leashes, bags, and hitching posts.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Squires]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Squires provide a deeper humanoid companion experience with customization, skills, combat development, loyalty, titles, nicknames, training, and specialized instructors.</div> | <div style="margin-top:9px; line-height:1.6;">Squires provide a deeper humanoid companion experience with customization, skills, combat development, loyalty, titles, nicknames, training, and specialized instructors.</div> | ||
|} | |} | ||
<div style="margin:0 12px; padding:22px 26px; background:#241813; border:1px solid #6a4b2d; border-left:4px solid #9e2f26; border-radius:6px;"> | <div style="margin:0 12px; padding:22px 26px; background:#241813; border:1px solid #6a4b2d; border-left:4px solid #9e2f26; border-radius:6px;"> | ||
<div style="font-size:22px; font-weight:bold;">[[ | <div style="font-size:22px; font-weight:bold;">[[Rescued Mercenaries]]</div> | ||
<div style="margin-top:9px; line-height:1.7;">Some rescued NPCs may remember the person who saved them. Through a life debt, a rescued soul can temporarily join its rescuer as a mercenary rather than simply disappearing once the rescue is complete.</div> | <div style="margin-top:9px; line-height:1.7;">Some rescued NPCs may remember the person who saved them. Through a life debt, a rescued soul can temporarily join its rescuer as a mercenary rather than simply disappearing once the rescue is complete.</div> | ||
</div> | </div> | ||
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| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Weapon Fusion]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Specially prepared weapons can be fused into an active fighting pair. The primary weapon attacks normally while the fused weapon can attempt its own follow-up strike using its individual combat properties.</div> | <div style="margin-top:9px; line-height:1.6;">Specially prepared weapons can be fused into an active fighting pair. The primary weapon attacks normally while the fused weapon can attempt its own follow-up strike using its individual combat properties.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Weapon Mastery and Evolution]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Weapons can support specialized mastery disciplines, stances, abilities, finishers, passive effects, and family-based progression, rewarding those who dedicate themselves to a preferred style of combat.</div> | <div style="margin-top:9px; line-height:1.6;">Weapons can support specialized mastery disciplines, stances, abilities, finishers, passive effects, and family-based progression, rewarding those who dedicate themselves to a preferred style of combat.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Sardar Weapons]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Certain weapons can become named, soul-bound companions in their own right. They remember kills, develop loyalty and moods, gather Soul Charge, respond to their owner by name, and can unlock commands and powers as the bond grows.</div> | <div style="margin-top:9px; line-height:1.6;">Certain weapons can become named, soul-bound companions in their own right. They remember kills, develop loyalty and moods, gather Soul Charge, respond to their owner by name, and can unlock commands and powers as the bond grows.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Gear Score and Progression]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Equipment can be evaluated as part of a broader gear progression system, giving players another way to understand, compare, and develop the equipment they discover.</div> | <div style="margin-top:9px; line-height:1.6;">Equipment can be evaluated as part of a broader gear progression system, giving players another way to understand, compare, and develop the equipment they discover.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Awakening]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Special Awakening Crystals can become part of advanced equipment growth, allowing worthy items to move beyond their ordinary state and enter deeper progression.</div> | <div style="margin-top:9px; line-height:1.6;">Special Awakening Crystals can become part of advanced equipment growth, allowing worthy items to move beyond their ordinary state and enter deeper progression.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Imbuing Runes]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Specialized runes provide another path for shaping equipment. Rather than relying entirely on random drops, players can pursue resources and tools that contribute to intentional item development.</div> | <div style="margin-top:9px; line-height:1.6;">Specialized runes provide another path for shaping equipment. Rather than relying entirely on random drops, players can pursue resources and tools that contribute to intentional item development.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Rune Extraction]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Valuable magical properties can become part of a larger extraction system, turning unwanted equipment into potential resources for future advancement.</div> | <div style="margin-top:9px; line-height:1.6;">Valuable magical properties can become part of a larger extraction system, turning unwanted equipment into potential resources for future advancement.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Rune Crunching]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Rune resources can be processed through a dedicated progression system, giving surplus materials continued value instead of leaving them forgotten in storage.</div> | <div style="margin-top:9px; line-height:1.6;">Rune resources can be processed through a dedicated progression system, giving surplus materials continued value instead of leaving them forgotten in storage.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Separate PvM and PvP Balance]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Powerful systems can remain exciting against monsters while using stricter values, cooldowns, and limits when used against other players.</div> | <div style="margin-top:9px; line-height:1.6;">Powerful systems can remain exciting against monsters while using stricter values, cooldowns, and limits when used against other players.</div> | ||
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| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Wands and Wandcraft]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Wands function as specialized weapons for magical characters, gaining charge through combat and successful spellcasting while drawing upon rare woods, magical cores, and arcane resources.</div> | <div style="margin-top:9px; line-height:1.6;">Wands function as specialized weapons for magical characters, gaining charge through combat and successful spellcasting while drawing upon rare woods, magical cores, and arcane resources.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Spellweaving]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Spellweaving expands magical play with its own books, scrolls, transformations, enchantments, and connections to the shard's broader caster progression systems.</div> | <div style="margin-top:9px; line-height:1.6;">Spellweaving expands magical play with its own books, scrolls, transformations, enchantments, and connections to the shard's broader caster progression systems.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Enhanced Spell Systems]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Caster classes and mastered progression paths can gain access to specialized magical effects tied to class identity, resources, spellbooks, and controlled amplification.</div> | <div style="margin-top:9px; line-height:1.6;">Caster classes and mastered progression paths can gain access to specialized magical effects tied to class identity, resources, spellbooks, and controlled amplification.</div> | ||
|- | |- | ||
| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Magic Research]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Magic can be discovered rather than simply purchased. Research sends scholars into the world in search of knowledge, rare materials, hidden locations, scrolls, runes, and spell secrets spread across multiple schools and circles of magic.</div> | <div style="margin-top:9px; line-height:1.6;">Magic can be discovered rather than simply purchased. Research sends scholars into the world in search of knowledge, rare materials, hidden locations, scrolls, runes, and spell secrets spread across multiple schools and circles of magic.</div> | ||
| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Specialized Spellbooks]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Beyond traditional spellcasting are dedicated magical paths with their own books and abilities, including Death Knight, Holy Man, Jester, Mystic, and other specialized forms of magic.</div> | <div style="margin-top:9px; line-height:1.6;">Beyond traditional spellcasting are dedicated magical paths with their own books and abilities, including Death Knight, Holy Man, Jester, Mystic, and other specialized forms of magic.</div> | ||
|} | |} | ||
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| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Bard Arcana]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Songs, paeons, ballads, carols, threnodies, requiems, etudes, and magical performances expand the Bard far beyond traditional musicianship.</div> | <div style="margin-top:9px; line-height:1.6;">Songs, paeons, ballads, carols, threnodies, requiems, etudes, and magical performances expand the Bard far beyond traditional musicianship.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Cleric Arcana]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Divine magic includes healing, restoration, purification, sacrifice, holy judgment, protection, and other faith-centered abilities.</div> | <div style="margin-top:9px; line-height:1.6;">Divine magic includes healing, restoration, purification, sacrifice, holy judgment, protection, and other faith-centered abilities.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Druid Arcana]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Command roots, groves, insects, sacred stones, natural passages, familiars, restorative soil, and other powers drawn from the living world.</div> | <div style="margin-top:9px; line-height:1.6;">Command roots, groves, insects, sacred stones, natural passages, familiars, restorative soil, and other powers drawn from the living world.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Rogue Arcana]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Deception, intimidation, shadow, charm, and trickery provide magical tools for characters who prefer cunning over open battle.</div> | <div style="margin-top:9px; line-height:1.6;">Deception, intimidation, shadow, charm, and trickery provide magical tools for characters who prefer cunning over open battle.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Undead Arcana]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Blood pacts, graveyard travel, poison magic, curses, seances, walls of spikes, and other darker powers form a dedicated undead magical path.</div> | <div style="margin-top:9px; line-height:1.6;">Blood pacts, graveyard travel, poison magic, curses, seances, walls of spikes, and other darker powers form a dedicated undead magical path.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Avatar Arcana]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">A smaller but specialized collection of high-themed powers provides another magical identity for characters who reach toward extraordinary forces.</div> | <div style="margin-top:9px; line-height:1.6;">A smaller but specialized collection of high-themed powers provides another magical identity for characters who reach toward extraordinary forces.</div> | ||
|} | |} | ||
<div style="margin:0 12px; padding:22px 26px; background:#241813; border:1px solid #6a4b2d; border-left:4px solid #9e2f26; border-radius:6px;"> | <div style="margin:0 12px; padding:22px 26px; background:#241813; border:1px solid #6a4b2d; border-left:4px solid #9e2f26; border-radius:6px;"> | ||
<div style="font-size:22px; font-weight:bold;">[[ | <div style="font-size:22px; font-weight:bold;">[[Ranger Arcana]]</div> | ||
<div style="margin-top:9px; line-height:1.7;">The wilderness offers its own form of magic. Ranger Arcana combines specialized bows, hunter abilities, familiars, summoned mounts, and powers drawn from the wild to support characters who live by distance, tracking, preparation, and survival. It gives the dedicated ranged adventurer a broader identity beyond ordinary archery and creates new ways to connect combat with the creatures and lands of the world.</div> | <div style="margin-top:9px; line-height:1.7;">The wilderness offers its own form of magic. Ranger Arcana combines specialized bows, hunter abilities, familiars, summoned mounts, and powers drawn from the wild to support characters who live by distance, tracking, preparation, and survival. It gives the dedicated ranged adventurer a broader identity beyond ordinary archery and creates new ways to connect combat with the creatures and lands of the world.</div> | ||
</div> | </div> | ||
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|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Magical Meals]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Food can do more than satisfy hunger. Special meals can provide temporary benefits to statistics, skills, recovery, resistances, crafting, gathering, creature protection, and class-focused play.</div> | <div style="margin-top:9px; line-height:1.6;">Food can do more than satisfy hunger. Special meals can provide temporary benefits to statistics, skills, recovery, resistances, crafting, gathering, creature protection, and class-focused play.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Rare Recipes]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Discover recipe scrolls, expand your recipe collection, and prepare rare foods such as Dragonfire Steak, Gravekeeper's Stew, Archmage Tea, and other specialized creations.</div> | <div style="margin-top:9px; line-height:1.6;">Discover recipe scrolls, expand your recipe collection, and prepare rare foods such as Dragonfire Steak, Gravekeeper's Stew, Archmage Tea, and other specialized creations.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Winecraft]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Vintners can practice a dedicated form of crafting built around Cooking and Alchemy, producing wines influenced by ingredients, quality, city life, festivals, sieges, and rare creature resources.</div> | <div style="margin-top:9px; line-height:1.6;">Vintners can practice a dedicated form of crafting built around Cooking and Alchemy, producing wines influenced by ingredients, quality, city life, festivals, sieges, and rare creature resources.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Treasure Trove]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Supported progression materials can be stored through a specialized virtual resource system while the Trove itself can develop as a relic.</div> | <div style="margin-top:9px; line-height:1.6;">Supported progression materials can be stored through a specialized virtual resource system while the Trove itself can develop as a relic.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Shared Progression Resources]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Arcane materials, Soul Fragments, Summon Cores, class essences, wand components, Daily Quest Tokens, and other specialized resources connect loot, crafting, mastery, quests, and character development.</div> | <div style="margin-top:9px; line-height:1.6;">Arcane materials, Soul Fragments, Summon Cores, class essences, wand components, Daily Quest Tokens, and other specialized resources connect loot, crafting, mastery, quests, and character development.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Loot Mastery]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Scavenging can become progression of its own. Develop specialized experience and ranks across weapons, armor, clothing, jewelry, rare items, food, reagents, potions, and other categories of treasure.</div> | <div style="margin-top:9px; line-height:1.6;">Scavenging can become progression of its own. Develop specialized experience and ranks across weapons, armor, clothing, jewelry, rare items, food, reagents, potions, and other categories of treasure.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Deep Mining and Tunneling]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Mining can lead beneath the ordinary surface. Dig into deeper mineral systems, create tunnels, discover subterranean spaces, and face hazards such as unstable caverns and collapsing roofs.</div> | <div style="margin-top:9px; line-height:1.6;">Mining can lead beneath the ordinary surface. Dig into deeper mineral systems, create tunnels, discover subterranean spaces, and face hazards such as unstable caverns and collapsing roofs.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Gold Panning]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Take a gold pan to suitable waters and use Mining skill in a different way, searching rivers and shorelines for nuggets that can be collected and traded.</div> | <div style="margin-top:9px; line-height:1.6;">Take a gold pan to suitable waters and use Mining skill in a different way, searching rivers and shorelines for nuggets that can be collected and traded.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Apiculture and Waxcraft]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Maintain working beehives that produce honey and beeswax while managing hive health, water, flowers, parasites, and disease. Harvested wax supports its own crafting paths, including candles, sculpture, painting, and other creations.</div> | <div style="margin-top:9px; line-height:1.6;">Maintain working beehives that produce honey and beeswax while managing hive health, water, flowers, parasites, and disease. Harvested wax supports its own crafting paths, including candles, sculpture, painting, and other creations.</div> | ||
|- | |- | ||
| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Farming and Gardening]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Plant seeds, grow crops through their stages, harvest the results, and take part in a larger agricultural world that supports food, crafting, trade, and character professions.</div> | <div style="margin-top:9px; line-height:1.6;">Plant seeds, grow crops through their stages, harvest the results, and take part in a larger agricultural world that supports food, crafting, trade, and character professions.</div> | ||
| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Plant Cultivation]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Beyond ordinary farming, plants can be grown and cared for through a dedicated cultivation system involving seeds, bowls, resources, pollination, reproduction, decorative plants, and useful botanical products.</div> | <div style="margin-top:9px; line-height:1.6;">Beyond ordinary farming, plants can be grown and cared for through a dedicated cultivation system involving seeds, bowls, resources, pollination, reproduction, decorative plants, and useful botanical products.</div> | ||
|} | |} | ||
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|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Caste System]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Gorean caste identity is tied into the shard's social and progression systems, helping characters establish a recognized place within the societies and professions of the world.</div> | <div style="margin-top:9px; line-height:1.6;">Gorean caste identity is tied into the shard's social and progression systems, helping characters establish a recognized place within the societies and professions of the world.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Caste and Guild Recognition]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Your caste can connect you to related guilds, recognition, standing, supplies, certification, service clothing, introductions, and other forms of social access.</div> | <div style="margin-top:9px; line-height:1.6;">Your caste can connect you to related guilds, recognition, standing, supplies, certification, service clothing, introductions, and other forms of social access.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Reputation and Standing]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Move from stranger to recognized member of a community through your actions. Reputation can affect rank, access, contracts, guild relationships, and future city opportunities.</div> | <div style="margin-top:9px; line-height:1.6;">Move from stranger to recognized member of a community through your actions. Reputation can affect rank, access, contracts, guild relationships, and future city opportunities.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Guild and Caste Contracts]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Take on supply, crafting, delivery, recovery, escort, training, survey, repair, festival, siege, and civic work for the organizations with which your character builds standing.</div> | <div style="margin-top:9px; line-height:1.6;">Take on supply, crafting, delivery, recovery, escort, training, survey, repair, festival, siege, and civic work for the organizations with which your character builds standing.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Cities and Home Stones]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Cities are more than locations on a map. Home Stones, citizenship, reputation, caste, trade, and civic systems help give settlements their own identity and provide characters with a place to belong.</div> | <div style="margin-top:9px; line-height:1.6;">Cities are more than locations on a map. Home Stones, citizenship, reputation, caste, trade, and civic systems help give settlements their own identity and provide characters with a place to belong.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Home Stone Citizenship]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Cities can maintain citizens, outsiders, and outlaws through their Home Stones. Citizenship becomes a meaningful relationship between a character and the city they choose to call home.</div> | <div style="margin-top:9px; line-height:1.6;">Cities can maintain citizens, outsiders, and outlaws through their Home Stones. Citizenship becomes a meaningful relationship between a character and the city they choose to call home.</div> | ||
|- | |- | ||
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| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Free Companionship]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Characters can enter into a formal Free Companionship, creating a recognized bond with its own records and interactions. A companionship may be proposed, accepted, maintained, and, when necessary, dissolved.</div> | <div style="margin-top:9px; line-height:1.6;">Characters can enter into a formal Free Companionship, creating a recognized bond with its own records and interactions. A companionship may be proposed, accepted, maintained, and, when necessary, dissolved.</div> | ||
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| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[NPC Conversation and Memory]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Selected Gorean NPCs can participate in contextual conversation, remember previous interactions, respond to follow-up questions, and use personalities shaped by profession, caste, mood, and role.</div> | <div style="margin-top:9px; line-height:1.6;">Selected Gorean NPCs can participate in contextual conversation, remember previous interactions, respond to follow-up questions, and use personalities shaped by profession, caste, mood, and role.</div> | ||
| style="width:50%; vertical-align:top; padding:22px; background:#211412; border:1px solid #723b35; border-radius:6px;" | | | style="width:50%; vertical-align:top; padding:22px; background:#211412; border:1px solid #723b35; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[The Red Table]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">A specialized dark progression path involving flesh lineages, forbidden harvesting, rare cuisine, blood resonance, favor, ranks, titles, trade, and lineage orders.</div> | <div style="margin-top:9px; line-height:1.6;">A specialized dark progression path involving flesh lineages, forbidden harvesting, rare cuisine, blood resonance, favor, ranks, titles, trade, and lineage orders.</div> | ||
|} | |} | ||
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| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Community Milestones]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Combat, crafting, skill growth, magic, taming, harvesting, quests, bulk orders, and other activity can contribute toward shared weekly community progress. As the shard works together, community tiers rise toward increasingly significant achievements and rewards.</div> | <div style="margin-top:9px; line-height:1.6;">Combat, crafting, skill growth, magic, taming, harvesting, quests, bulk orders, and other activity can contribute toward shared weekly community progress. As the shard works together, community tiers rise toward increasingly significant achievements and rewards.</div> | ||
| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Dynamic Economy]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">The economy can respond to player activity. Harvesting, crafting, supply, demand, market pressure, and the amount of wealth moving through the world can influence prices rather than leaving every market permanently frozen.</div> | <div style="margin-top:9px; line-height:1.6;">The economy can respond to player activity. Harvesting, crafting, supply, demand, market pressure, and the amount of wealth moving through the world can influence prices rather than leaving every market permanently frozen.</div> | ||
|} | |} | ||
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|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Daily Quests]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Rotating objectives provide recurring goals such as hunting and item collection. Completing dailies earns special tokens that can be exchanged for useful supplies, resources, tools, cosmetics, and other rewards.</div> | <div style="margin-top:9px; line-height:1.6;">Rotating objectives provide recurring goals such as hunting and item collection. Completing dailies earns special tokens that can be exchanged for useful supplies, resources, tools, cosmetics, and other rewards.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Unified Quest Tracker]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Multiple quest systems can be brought together into a centralized view, making it easier to follow active objectives, daily progress, and longer adventures without losing track of what comes next.</div> | <div style="margin-top:9px; line-height:1.6;">Multiple quest systems can be brought together into a centralized view, making it easier to follow active objectives, daily progress, and longer adventures without losing track of what comes next.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Handcrafted Questlines]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">The world contains scripted adventures, story encounters, puzzles, special enemies, unique locations, and quest-specific rewards beyond repeating daily objectives.</div> | <div style="margin-top:9px; line-height:1.6;">The world contains scripted adventures, story encounters, puzzles, special enemies, unique locations, and quest-specific rewards beyond repeating daily objectives.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Random Encounters]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Travel can be unpredictable. Region-aware encounters can appear around active players, creating hostile or non-hostile events that make wilderness travel feel less static and more alive.</div> | <div style="margin-top:9px; line-height:1.6;">Travel can be unpredictable. Region-aware encounters can appear around active players, creating hostile or non-hostile events that make wilderness travel feel less static and more alive.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Friendly Town Invasions]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Towns can become the stage for large invasion events featuring themed enemy groups, escalating pressure, kill objectives, timed battles, and optional champion finales.</div> | <div style="margin-top:9px; line-height:1.6;">Towns can become the stage for large invasion events featuring themed enemy groups, escalating pressure, kill objectives, timed battles, and optional champion finales.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Champion Spawns]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Large escalating PvM encounters challenge players with waves of increasingly dangerous enemies before culminating in powerful champions and major battles.</div> | <div style="margin-top:9px; line-height:1.6;">Large escalating PvM encounters challenge players with waves of increasingly dangerous enemies before culminating in powerful champions and major battles.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Monster Nests]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Discover hostile nests and strange spawning structures that continually produce threats until players confront and destroy the source of the infestation.</div> | <div style="margin-top:9px; line-height:1.6;">Discover hostile nests and strange spawning structures that continually produce threats until players confront and destroy the source of the infestation.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[PvM Gauntlet]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Enter a timed combat challenge built around successive waves, increasing difficulty, score, survival, and rewards. The deeper you push, the greater the challenge becomes.</div> | <div style="margin-top:9px; line-height:1.6;">Enter a timed combat challenge built around successive waves, increasing difficulty, score, survival, and rewards. The deeper you push, the greater the challenge becomes.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Skill Master Contracts]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Skill Masters can issue focused contracts that reward characters for pursuing specific forms of skill development.</div> | <div style="margin-top:9px; line-height:1.6;">Skill Masters can issue focused contracts that reward characters for pursuing specific forms of skill development.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Atlas of Gor]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">A player-facing travel guide provides a foundation for region information, world guidance, and discovering the many cities and settlements scattered across the shard.</div> | <div style="margin-top:9px; line-height:1.6;">A player-facing travel guide provides a foundation for region information, world guidance, and discovering the many cities and settlements scattered across the shard.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Wager Brokers]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">For those willing to risk their coin, specialized brokers offer gambling opportunities using Gorean currency in exchange for the possibility of unusual rewards.</div> | <div style="margin-top:9px; line-height:1.6;">For those willing to risk their coin, specialized brokers offer gambling opportunities using Gorean currency in exchange for the possibility of unusual rewards.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Museum and Antique Discovery]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Discover antiques and relics whose histories can be recorded along with the name of the person who found them. Rare discoveries can become part of a collection or be sold to those who value the past.</div> | <div style="margin-top:9px; line-height:1.6;">Discover antiques and relics whose histories can be recorded along with the name of the person who found them. Rare discoveries can become part of a collection or be sold to those who value the past.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Item Collector Hunts]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Receive requests for particular resources and take part in item-hunting objectives that give ordinary materials another reason to be gathered and delivered.</div> | <div style="margin-top:9px; line-height:1.6;">Receive requests for particular resources and take part in item-hunting objectives that give ordinary materials another reason to be gathered and delivered.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Zoo Collections]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Complete themed collections by gathering and turning in required items. Progress is tracked over time, with milestone completions capable of awarding gold and special artifacts.</div> | <div style="margin-top:9px; line-height:1.6;">Complete themed collections by gathering and turning in required items. Progress is tracked over time, with milestone completions capable of awarding gold and special artifacts.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Daily Login Rewards]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Regular play can be rewarded through a persistent daily reward cycle featuring categories such as gold, resources, weapons, armor, jewelry, and rare rewards.</div> | <div style="margin-top:9px; line-height:1.6;">Regular play can be rewarded through a persistent daily reward cycle featuring categories such as gold, resources, weapons, armor, jewelry, and rare rewards.</div> | ||
|} | |} | ||
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<div style="margin-bottom:18px; padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.7;"> | <div style="margin-bottom:18px; padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.7;"> | ||
<div style="font-size:22px; font-weight:bold; margin-bottom:9px;">[[ | <div style="font-size:22px; font-weight:bold; margin-bottom:9px;">[[Maritime System]]</div> | ||
The Maritime System introduces its own progression through '''Sea Legs''', contracts, discoveries, dangerous waters, wrecks, weather, piracy, privateering, and specialized careers. Players can grow from inexperienced sailors into dedicated masters of life at sea. | The Maritime System introduces its own progression through '''Sea Legs''', contracts, discoveries, dangerous waters, wrecks, weather, piracy, privateering, and specialized careers. Players can grow from inexperienced sailors into dedicated masters of life at sea. | ||
</div> | </div> | ||
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|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:20px; background:#241813; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:20px; background:#241813; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:20px; font-weight:bold;">[[ | <div style="font-size:20px; font-weight:bold;">[[Maritime Contracts]]</div> | ||
<div style="margin-top:8px; line-height:1.6;">Take on work connected to travel, cargo, dangerous waters, and the wider maritime world while building experience at sea.</div> | <div style="margin-top:8px; line-height:1.6;">Take on work connected to travel, cargo, dangerous waters, and the wider maritime world while building experience at sea.</div> | ||
| style="width:33.33%; vertical-align:top; padding:20px; background:#241813; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:20px; background:#241813; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:20px; font-weight:bold;">[[ | <div style="font-size:20px; font-weight:bold;">[[Piracy and Privateering]]</div> | ||
<div style="margin-top:8px; line-height:1.6;">The sea recognizes different kinds of sailors. Pirate flags and privateer permits provide foundations for characters whose ambitions do not end at the shoreline.</div> | <div style="margin-top:8px; line-height:1.6;">The sea recognizes different kinds of sailors. Pirate flags and privateer permits provide foundations for characters whose ambitions do not end at the shoreline.</div> | ||
| style="width:33.33%; vertical-align:top; padding:20px; background:#241813; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:20px; background:#241813; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:20px; font-weight:bold;">[[ | <div style="font-size:20px; font-weight:bold;">[[Maritime Specializations]]</div> | ||
<div style="margin-top:8px; line-height:1.6;">Develop toward specialized paths such as Net Master, Thassa Hunter, Vosk River Hand, Salvage Master, Boarding Mate, transport specialist, or Privateer Captain.</div> | <div style="margin-top:8px; line-height:1.6;">Develop toward specialized paths such as Net Master, Thassa Hunter, Vosk River Hand, Salvage Master, Boarding Mate, transport specialist, or Privateer Captain.</div> | ||
|} | |} | ||
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<div style="padding:24px; background:#211412; border:1px solid #723b35; border-radius:7px; margin-bottom:12px; line-height:1.7;"> | <div style="padding:24px; background:#211412; border:1px solid #723b35; border-radius:7px; margin-bottom:12px; line-height:1.7;"> | ||
<div style="font-size:22px; font-weight:bold; margin-bottom:9px;">[[ | <div style="font-size:22px; font-weight:bold; margin-bottom:9px;">[[Soulbound System]]</div> | ||
The Soulbound System is an optional path of challenge and reward built around Soul Force, soulcrafting, vaults, essences, dangerous death mechanics, and supernatural encounters. A Soulbound character can pursue power that does not depend entirely upon ordinary equipment, but such power comes with consequences. | The Soulbound System is an optional path of challenge and reward built around Soul Force, soulcrafting, vaults, essences, dangerous death mechanics, and supernatural encounters. A Soulbound character can pursue power that does not depend entirely upon ordinary equipment, but such power comes with consequences. | ||
</div> | </div> | ||
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|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Soul Force and Vaults]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Gather Soul Force and develop a personal vault capable of holding specialized essences that strengthen defenses, attributes, magical ability, utility, and other natural powers.</div> | <div style="margin-top:9px; line-height:1.6;">Gather Soul Force and develop a personal vault capable of holding specialized essences that strengthen defenses, attributes, magical ability, utility, and other natural powers.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Soul Rifts]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Discover supernatural wounds in the wilderness, open them, survive waves of ethereal enemies, and close the rift to earn Soul Force.</div> | <div style="margin-top:9px; line-height:1.6;">Discover supernatural wounds in the wilderness, open them, survive waves of ethereal enemies, and close the rift to earn Soul Force.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Phylactery Resonance]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Dangerous locations can cause a carried vault to resonate, increasing the rewards available to Soulbound characters willing to venture into harsher territory.</div> | <div style="margin-top:9px; line-height:1.6;">Dangerous locations can cause a carried vault to resonate, increasing the rewards available to Soulbound characters willing to venture into harsher territory.</div> | ||
|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Soul Wards]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Spend Soul Force to protect a valued item from one Soulbound death, giving players a way to prepare for the dangers of the path.</div> | <div style="margin-top:9px; line-height:1.6;">Spend Soul Force to protect a valued item from one Soulbound death, giving players a way to prepare for the dangers of the path.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Revenant Hunts]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Death can create a named Revenant tied to the fallen character. Hunt the escaped creature down and recover possessions that may have been carried away with it.</div> | <div style="margin-top:9px; line-height:1.6;">Death can create a named Revenant tied to the fallen character. Hunt the escaped creature down and recover possessions that may have been carried away with it.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Ethereal Anchors]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">A powerful Soulbound character can create an anchor within a home, providing a costly emergency connection back to that place when death would otherwise begin the normal rebirth process.</div> | <div style="margin-top:9px; line-height:1.6;">A powerful Soulbound character can create an anchor within a home, providing a costly emergency connection back to that place when death would otherwise begin the normal rebirth process.</div> | ||
|} | |} | ||
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|- | |- | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Player Music and Composition]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Play individual notes, chords, and complete sequences through instruments. Musical tracks and playlists can be assembled, loaded into instruments, and performed as part of a deeper player-driven music system.</div> | <div style="margin-top:9px; line-height:1.6;">Play individual notes, chords, and complete sequences through instruments. Musical tracks and playlists can be assembled, loaded into instruments, and performed as part of a deeper player-driven music system.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Games and Recreation]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Take a break from adventuring with playable activities that include Battle Chess, Bomberman-style competition, Liar's Dice, Mahjong, traditional board games, cards, dice, and other social diversions.</div> | <div style="margin-top:9px; line-height:1.6;">Take a break from adventuring with playable activities that include Battle Chess, Bomberman-style competition, Liar's Dice, Mahjong, traditional board games, cards, dice, and other social diversions.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Magic Carpets]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Gather the required materials, conjure a magical carpet, and take to the world aboard an unusual form of enchanted transportation.</div> | <div style="margin-top:9px; line-height:1.6;">Gather the required materials, conjure a magical carpet, and take to the world aboard an unusual form of enchanted transportation.</div> | ||
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| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Party Matchmaking]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Players and party leaders can use a matchmaking system to make groups available to others looking for companions rather than relying entirely on chance encounters.</div> | <div style="margin-top:9px; line-height:1.6;">Players and party leaders can use a matchmaking system to make groups available to others looking for companions rather than relying entirely on chance encounters.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[Personal Notepad]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">Keep private notes inside the game, sort them, revise them, and preserve useful information about plans, discoveries, characters, trade, or anything else worth remembering.</div> | <div style="margin-top:9px; line-height:1.6;">Keep private notes inside the game, sort them, revise them, and preserve useful information about plans, discoveries, characters, trade, or anything else worth remembering.</div> | ||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">[[ | <div style="font-size:21px; font-weight:bold;">[[New Character Onboarding]]</div> | ||
<div style="margin-top:9px; line-height:1.6;">New characters can be introduced to the shard through a dedicated onboarding system designed to help players begin understanding the world, its lore, and the systems available to them.</div> | <div style="margin-top:9px; line-height:1.6;">New characters can be introduced to the shard through a dedicated onboarding system designed to help players begin understanding the world, its lore, and the systems available to them.</div> | ||
|} | |} | ||
Revision as of 21:45, 13 July 2026